Rust Server TrendsSeismic network · station log
Recording Stations11,672 Players34,284 Active2,842 Wipes · 3 h85 48 h

Station NA-15958 · no signal

Survival Legends Test

Offline NA 74.38.7.110:28025 checked 26d ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 5
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,958
top 70% · #1584 in NA
Last wipe
27d ago
monthly schedule
Next wipe
7d 15h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-15958 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 5 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 70% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

usual gap
4.3 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 1.5

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 35d 15hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepTue 22 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 22:35 UTC FW27d ago M0.6rising 4 – running 0
Mon 28 Sep, 18:11 UTC30d ago M0.0rising 1 halved by day 1 3.2 days 0
Tue 22 Sep, 12:58 UTC36d ago M0.0steady 1 halved by day 2 6.2 days 1
Fri 18 Sep, 05:07 UTC40d ago M0.0steady 0 – 4.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average
57/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
38/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
43/ 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 32 on average
70/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average
23/ 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average
8/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Survival Legends Test?

Generated by the game, the map on Survival Legends Test is procedural, size 6,000 with seed 339491012. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.

Which settings and rules apply on Survival Legends Test?

No gather rate appears in the name of Survival Legends Test. The group limit is 8 players, the game's default. It plays in pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on Survival Legends Test?

No players are recorded on Survival Legends Test at this moment; it is offline, and the last sighting was 26 days 2 hours ago.

How does Survival Legends Test rank against other Rust servers?

For player hours across the last seven days, Survival Legends Test takes #15,958 overall and #1,584 in North America, inside the top 70% of all ranked servers.

Server facts

How reliably does Survival Legends Test stay online?

Survival Legends Test is down at the moment; the last recorded contact was 26 days 2 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Which region does Survival Legends Test run from?

With its NA tag, Survival Legends Test lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 74.38.7.110:28025.

What build of Rust does Survival Legends Test use?

On Windows, Survival Legends Test runs Rust network protocol 2634 and build 166494. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Survival Legends Test?

On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 0 hours after the wipe. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.5.

How often does Survival Legends Test wipe, and on which days?

Once a month Survival Legends Test wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 27 days 4 hours. A monthly wipe schedule is published in its tags.

Server tags

What do the server tags on Survival Legends Test mean?

The game's server browser reads the tags Survival Legends Test publishes: gmrust (Game mode): Survival in standard Rust; mp5 (Max players): Slots: 5; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Survival Legends Test appear?

You will find Survival Legends Test on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

How do you connect to Survival Legends Test?

To join, enter client.connect 74.38.7.110:28025 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://survivallegendshosting.net/ is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,^m,NA,^p,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp5
Max players Slots: 5.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166494
Build Game build: 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.