Station NA-10243 · recording
Settlers Village -50XGather / 50% Decay
Online NA 66.51.99.69:28005 checked 11m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #10,243
- top 46% · #1288 in NA
- Last wipe
- 10d ago
- monthly schedule
- Next wipe
- 7d 15h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Tue 05:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers, top 69% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
- usual gap
- 2 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 33%else halves by day 2.5
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 23 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 18 Oct, 23:03 UTC10d ago | M0.0▲rising | 2 | – | running | 1 | |
| Sun 4 Oct, 10:08 UTC24d ago | M0.0▲rising | 1 | halved by day 3 | 14.5 days | 0 | |
| Fri 2 Oct, 10:05 UTC26d ago | M0.3▲rising | 2 | held half | 2 days | 0 | |
| Thu 1 Oct, 18:13 UTC FW27d ago | M0.3▲rising | 2 | – | 0.7 days | 0 | |
| Wed 30 Sep, 05:40 UTC28d ago | M0.3▲rising | 2 | – | 1.5 days | 0 | |
| Thu 24 Sep, 05:22 UTC34d ago | M0.0▲rising | 1 | halved by day 2 | 6 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Settlers Village -50XGather / 50% Decay?
The procedural map on Settlers Village -50XGather / 50% Decay is size 4,096 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.
Which settings and rules apply on Settlers Village -50XGather / 50% Decay?
No gather rate appears in the name of Settlers Village -50XGather / 50% Decay. The group limit is 16 players. pve is the game mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Settlers Village -50XGather / 50% Decay right now?
0 of the 50 slots on Settlers Village -50XGather / 50% Decay are filled right now. Across seven days this server recorded an average of 0 players and a peak of 1. The last 48 hours show their highest activity at 05:00 UTC, averaging 1 players.
How does Settlers Village -50XGather / 50% Decay rank against other Rust servers?
The last seven days of player hours place Settlers Village -50XGather / 50% Decay at #10,243, in the top 46% of all ranked servers and #1,288 in North America.
Server details
How reliably does Settlers Village -50XGather / 50% Decay stay online?
Right now, you can reach Settlers Village -50XGather / 50% Decay. Its reported uptime points to a restart about 15 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 24 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Settlers Village -50XGather / 50% Decay perform under load?
The 48-hour average is 8 server fps; 5 is the lowest observed. The world held up to 65,558 entities at its peak, buildings and deployables included. Memory use peaked at 3,041 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Settlers Village -50XGather / 50% Decay run from?
In North America Settlers Village -50XGather / 50% Decay lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 66.51.99.69:28005 is the address it uses.
Which Rust version is Settlers Village -50XGather / 50% Decay running?
Rust network protocol 2635 and build 168909 on Linux is what Settlers Village -50XGather / 50% Decay runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Settlers Village -50XGather / 50% Decay?
The recent wipes averaged a busiest count of 2 players. 23 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 33% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.5.
On what timetable does Settlers Village -50XGather / 50% Decay run its wipes?
The force wipe is the only wipe Settlers Village -50XGather / 50% Decay takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 10 days 3 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on Settlers Village -50XGather / 50% Decay mean?
Tags published by Settlers Village -50XGather / 50% Decay and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts16 (Group limit): The team limit is 16; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Settlers Village -50XGather / 50% Decay appear?
You will find Settlers Village -50XGather / 50% Decay on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How to join
What steps get you onto Settlers Village -50XGather / 50% Decay?
You can connect by pressing F1 in Rust and typing client.connect 66.51.99.69:28005 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.