Station NA-3484 · recording
US | Ducks PVE Modded Server
Online NA 66.51.99.66:28055 checked 9m ago
- Players now
- 2/ 25
- 8% full
- Motion · 24 h
- M0.1▲rising
- +1 players on the day
- 7-day average
- 1
- peak 4
- Rank
- #3,484
- top 16% · #575 in NA
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 19h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 25 slots
- Motion · 24 h
- M0.1▲rising+1 players
- Sharpest hour
- +2into Tue 15:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers, top 31% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
- wipe-day peak
- 3players, last three wipes
Coming wipes
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 35d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 5 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:02 UTC FW27d ago | M0.5▲rising | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on US | Ducks PVE Modded Server?
Generated by the game, the map on US | Ducks PVE Modded Server is procedural, size 4,500 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.
Which settings and rules apply on US | Ducks PVE Modded Server?
You will find no gather rate in the name of US | Ducks PVE Modded Server. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on US | Ducks PVE Modded Server right now?
At this moment, US | Ducks PVE Modded Server records 2 players across 25 slots. The seven-day average is 1 players, with a peak of 4. The busiest point in the last 48 hours came at 16:00 UTC, averaging 3 players.
How does US | Ducks PVE Modded Server rank against other Rust servers?
For player hours across the last seven days, US | Ducks PVE Modded Server takes #3,484 overall and #575 in North America, inside the top 16% of all ranked servers.
Operator and location
How reliably does US | Ducks PVE Modded Server stay online?
As recorded now, US | Ducks PVE Modded Server is running. The uptime it reports puts its last restart about 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does US | Ducks PVE Modded Server hold a steady tick rate?
Its average server fps over the last 48 hours was 46, and it never dropped below 10. The world held up to 118,137 entities at its peak, buildings and deployables included. It reached a ceiling of 4,145 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is US | Ducks PVE Modded Server hosted?
The NA tag is how US | Ducks PVE Modded Server lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 66.51.99.66:28055.
What build of Rust does US | Ducks PVE Modded Server use?
US | Ducks PVE Modded Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on US | Ducks PVE Modded Server?
3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 5 hours after the wipe.
On what timetable does US | Ducks PVE Modded Server run its wipes?
The force wipe is the only wipe US | Ducks PVE Modded Server takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 5 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on US | Ducks PVE Modded Server mean?
Tags published by US | Ducks PVE Modded Server and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp25 (Max players): Slots: 25; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does US | Ducks PVE Modded Server appear?
The Rust Server Trends lists that take in US | Ducks PVE Modded Server are: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto US | Ducks PVE Modded Server?
Enter client.connect 66.51.99.66:28055 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/7sctTtNb8N.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
