Station NA-5944 · recording
CHILLZONE - PVE | NO KILLING/STEALING/RAIDING
Online NA 66.51.99.62:28040 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #5,944
- top 27% · #968 in NA
- Last wipe
- 22d ago
- monthly schedule
- Next wipe
- 7d 15h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- −1into Wed 16:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
- usual gap
- 5.1 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- 7d 15hThu 5 Nov, 19:00 UTCFW
- 35d 15hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Tue 6 Oct, 20:07 UTC22d ago | M0.3▲rising | 2 | – | running | 0 | |
| Thu 1 Oct, 18:00 UTC FW27d ago | M0.3▲rising | 2 | held half | 5.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
The procedural map on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is size 4,096 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map. Its map carries the name Custom Map.
Which settings and rules apply on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
You will find no gather rate in the name of CHILLZONE - PVE | NO KILLING/STEALING/RAIDING. The group limit is 20 players. In roleplay mode, jobs and towns under roleplay rules. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING right now?
At this moment, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING records 0 players across 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 3. The last 48 hours show their highest activity at 04:00 UTC, averaging 1 players.
How does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING rank against other Rust servers?
The last seven days of player hours place CHILLZONE - PVE | NO KILLING/STEALING/RAIDING at #5,944, in the top 27% of all ranked servers and #968 in North America.
Server facts
How reliably does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING stay online?
As recorded now, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING is running. Going by the uptime figure it reports, it restarted about 7 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 1 October 2026 it was recorded for the first time by Rust Server Trends.
Does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING hold a steady tick rate?
The 48-hour average is 9 server fps; 5 is the lowest observed. The world held up to 82,215 entities at its peak, buildings and deployables included. Its highest memory use was 2,857 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is CHILLZONE - PVE | NO KILLING/STEALING/RAIDING hosted?
With its NA tag, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 66.51.99.62:28040.
What build of Rust does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING use?
On Linux, CHILLZONE - PVE | NO KILLING/STEALING/RAIDING runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
2 players, on average, was the busiest crowd at its recent wipes. 6 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
On what timetable does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING run its wipes?
At the force wipe each month CHILLZONE - PVE | NO KILLING/STEALING/RAIDING wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 22 days 7 hours. A monthly wipe schedule is published in its tags.
Server tags
What do the server tags on CHILLZONE - PVE | NO KILLING/STEALING/RAIDING mean?
The game's server browser reads the tags CHILLZONE - PVE | NO KILLING/STEALING/RAIDING publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts20 (Group limit): Teams are capped at 20 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^r (Roleplay): Roleplay is the focus here; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does CHILLZONE - PVE | NO KILLING/STEALING/RAIDING appear?
The Rust Server Trends lists that take in CHILLZONE - PVE | NO KILLING/STEALING/RAIDING are: Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
What steps get you onto CHILLZONE - PVE | NO KILLING/STEALING/RAIDING?
To join, enter client.connect 66.51.99.62:28040 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/esCaNaG6kf.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.