Rust Server TrendsSeismic network · station log
Recording Stations11,883 Players104,335 Active3,951 Wipes · 3 h530 48 h

Station NA-4476 · recording

Lululand | PVE | Small

Online NA 66.51.99.57:28120 checked 12m ago

monthly wipes moddedoxidepvesoftcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.1falling
−1 players on the day
7-day average
1
peak 3
Rank
#4,476
top 20% · #764 in NA
Last wipe
28d ago
monthly schedule
Next wipe
6d 23h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-4476 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.1falling−1 players
Sharpest hour
−1into Thu 18:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5214:0015:0016:0017:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608014:0015:0016:0017:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 20% of all ranked servers, top 41% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

wipe-day peak
10players, last three wipes

Coming wipes

  1. 6d 23hThu 5 Nov, 19:00 UTCFW
  2. 34d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 10 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:46 UTC FW28d ago M1.0rising 10 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 49 on average
31/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 37 on average
34/ 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 36 on average
84/ 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
20/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average
20/ 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average
14/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Lululand | PVE | Small?

The procedural map on Lululand | PVE | Small is size 3,000 with seed 457275952, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Lululand | PVE | Small?

The name of Lululand | PVE | Small gives no gather rate. Groups hold up to 8 players, which is the default for the game. softcore is the game mode, An easier Facepunch mode that lets you keep part of your loot. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Lululand | PVE | Small right now?

A reading taken now shows 0 players on Lululand | PVE | Small, which has 50 slots. Averaged across the last seven days the population was 1 players, reaching a peak of 3. The last 48 hours show their highest activity at 16:00 UTC, averaging 2 players.

How does Lululand | PVE | Small rank against other Rust servers?

For player hours across the last seven days, Lululand | PVE | Small takes #4,476 overall and #764 in North America, inside the top 20% of all ranked servers.

Operator and location

How reliably does Lululand | PVE | Small stay online?

As recorded now, Lululand | PVE | Small is running. Going by the uptime figure it reports, it restarted about 4 hours ago. Of the 168 hours in the last 7 full days, it was up for 131, or 78% of the time. On 1 October 2026 it was recorded for the first time by Rust Server Trends.

Does Lululand | PVE | Small hold a steady tick rate?

Across the last 48 hours it averaged 42 server fps, with a floor of 5. Buildings, deployables and all the rest of the world's entities brought it to a high of 79,755. It reached a ceiling of 2,135 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Lululand | PVE | Small hosted?

The NA tag is how Lululand | PVE | Small lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 66.51.99.57:28120.

Which Rust version is Lululand | PVE | Small running?

Rust network protocol 2635 and build 168909 on Linux is what Lululand | PVE | Small runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Lululand | PVE | Small?

On average, the busiest point of its recent wipes drew 10 players. The peak on the most recent wipe came 10 hours after the wipe.

How often does Lululand | PVE | Small wipe, and on which days?

Once a month Lululand | PVE | Small wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 28 days is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.

Lists and tags

What do the server tags on Lululand | PVE | Small mean?

The game's server browser reads the tags Lululand | PVE | Small publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^s (Softcore): Softcore, Facepunch's easier ruleset: you retain some inventory when you die; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Lululand | PVE | Small appear?

You will find Lululand | PVE | Small on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE and Softcore; Server tag: Monthly ^m, Softcore ^s, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

What steps get you onto Lululand | PVE | Small?

To join, enter client.connect 66.51.99.57:28120 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^s,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slots: 50.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^s
Softcore Softcore, Facepunch's easier ruleset: you retain some inventory when you die.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.