Station NA-16709 · no signal
Hollar Creek |Events|Skills|Bosses|RaidBases|QOL|
Offline NA 66.51.99.4:30121 checked 28d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,709
- top 70% · #1671 in NA
- Last wipe
- 55d ago
- monthly schedule
- Next wipe
- 7d 1h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Hollar Creek |Events|Skills|Bosses|RaidBases|QOL|?
The procedural map on Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| is size 4,500 with seed 1466497949, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Hollar Creek |Events|Skills|Bosses|RaidBases|QOL|?
You will find no gather rate in the name of Hollar Creek |Events|Skills|Bosses|RaidBases|QOL|. The group limit is 16 players. pve is the game mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| right now?
No players are recorded on Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| at this moment; it is offline, and the last sighting was 28 days 17 hours ago.
How does Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| rank against other Rust servers?
Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| is #1,671 in North America and #16,709 worldwide on the past week's player hours, within the top 70% of ranked servers.
Server facts
How reliably does Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| stay online?
Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| is down at the moment; the last recorded contact was 28 days 17 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| run from?
In North America Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| lists itself, with the tag NA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 66.51.99.4:30121.
What build of Rust does Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| use?
Rust network protocol 2633 and build 165217 on Linux is what Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| wipe, and on which days?
From the force wipe the next wipe of Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 55 days 23 hours. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| mean?
The game's server browser reads the tags Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts16 (Group limit): The team limit is 16; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): North America is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| appear?
You will find Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
How do you connect to Hollar Creek |Events|Skills|Bosses|RaidBases|QOL|?
You can connect by pressing F1 in Rust and typing client.connect 66.51.99.4:30121 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/JWKnDaMs7v.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
