Rust Server TrendsSeismic network · station log
Recording Stations11,908 Players102,404 Active3,970 Wipes · 3 h409 48 h

Station NA-16709 · no signal

Hollar Creek |Events|Skills|Bosses|RaidBases|QOL|

Offline NA 66.51.99.4:30121 checked 28d ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,709
top 70% · #1671 in NA
Last wipe
55d ago
monthly schedule
Next wipe
7d 1h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-16709 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 49 on average
32/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average
28/ 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 35 on average
74/ 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
16/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average
25/ 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average
14/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Hollar Creek |Events|Skills|Bosses|RaidBases|QOL|?

The procedural map on Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| is size 4,500 with seed 1466497949, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Hollar Creek |Events|Skills|Bosses|RaidBases|QOL|?

You will find no gather rate in the name of Hollar Creek |Events|Skills|Bosses|RaidBases|QOL|. The group limit is 16 players. pve is the game mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| right now?

No players are recorded on Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| at this moment; it is offline, and the last sighting was 28 days 17 hours ago.

How does Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| rank against other Rust servers?

Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| is #1,671 in North America and #16,709 worldwide on the past week's player hours, within the top 70% of ranked servers.

Server facts

How reliably does Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| stay online?

Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| is down at the moment; the last recorded contact was 28 days 17 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| run from?

In North America Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| lists itself, with the tag NA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 66.51.99.4:30121.

What build of Rust does Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| use?

Rust network protocol 2633 and build 165217 on Linux is what Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| wipe, and on which days?

From the force wipe the next wipe of Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| is estimated. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 55 days 23 hours. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| mean?

The game's server browser reads the tags Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts16 (Group limit): The team limit is 16; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): The game build is 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): North America is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| appear?

You will find Hollar Creek |Events|Skills|Bosses|RaidBases|QOL| on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

How do you connect to Hollar Creek |Events|Skills|Bosses|RaidBases|QOL|?

You can connect by pressing F1 in Rust and typing client.connect 66.51.99.4:30121 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/JWKnDaMs7v.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^m,NA,^p,gmrust,cs165217,ts16,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players Slots: 50.
ts16
Group limit The team limit is 16.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs165217
Build The game build is 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.