Rust Server TrendsSeismic network · station log
Recording Stations11,694 Players45,403 Active3,140 Wipes · 3 h97 48 h

Station NA-15349 · recording

Rustmod.cc PVE | Raidable Bases |

Online NA 66.51.99.45:28025 checked 11m ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,349
top 69% · #1521 in NA
Last wipe
23d ago
monthly schedule
Next wipe
7d 18h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-15349 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

0246801:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

usual gap
3.9 daysbetween real wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 5 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 5 Oct, 15:36 UTC23d ago M0.0rising 1 – running 0
Thu 1 Oct, 17:26 UTC FW27d ago M0.0steady 0 – 3.9 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average
65/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
35/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
43/ 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 32 on average
83/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average
34/ 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average
14/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Rustmod.cc PVE | Raidable Bases |?

The procedural map on Rustmod.cc PVE | Raidable Bases | is size 1,000 with seed 55555, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Rustmod.cc PVE | Raidable Bases |?

No gather rate appears in the name of Rustmod.cc PVE | Raidable Bases |. Groups hold up to 8 players, which is the default for the game. In pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on Rustmod.cc PVE | Raidable Bases |?

0 of the 50 slots on Rustmod.cc PVE | Raidable Bases | are filled right now. The seven-day average for this server is 0 players.

How does Rustmod.cc PVE | Raidable Bases | rank against other Rust servers?

For player hours across the last seven days, Rustmod.cc PVE | Raidable Bases | takes #15,349 overall and #1,521 in North America, inside the top 69% of all ranked servers.

Server facts

How reliably does Rustmod.cc PVE | Raidable Bases | stay online?

Right now, you can reach Rustmod.cc PVE | Raidable Bases |. Going by the uptime figure it reports, it restarted about 30 hours ago. Of the 168 hours in the last 7 full days, it was up for 144, or 86% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Rustmod.cc PVE | Raidable Bases | perform under load?

The 48-hour average is 5 server fps; 5 is the lowest observed. The world held up to 3,051 entities at its peak, buildings and deployables included. Memory use peaked at 1,345 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Rustmod.cc PVE | Raidable Bases | hosted?

The NA tag is how Rustmod.cc PVE | Raidable Bases | lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 66.51.99.45:28025 is the address it uses.

What build of Rust does Rustmod.cc PVE | Raidable Bases | use?

On Linux, Rustmod.cc PVE | Raidable Bases | runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Rustmod.cc PVE | Raidable Bases |?

On average, the busiest point of its recent wipes drew 0 players. 7 hours into the latest wipe, the crowd reached its peak.

How often does Rustmod.cc PVE | Raidable Bases | wipe, and on which days?

Once a month Rustmod.cc PVE | Raidable Bases | wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 23 days 9 hours. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on Rustmod.cc PVE | Raidable Bases | mean?

Tags published by Rustmod.cc PVE | Raidable Bases | and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Rustmod.cc PVE | Raidable Bases | appear?

The Rust Server Trends lists that take in Rustmod.cc PVE | Raidable Bases | are: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

What steps get you onto Rustmod.cc PVE | Raidable Bases |?

You can connect by pressing F1 in Rust and typing client.connect 66.51.99.45:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://rustmod.cc.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.