Station NA-1987 · recording
[US] Immortal Trial's | PVE | No Stability | & more!
Online NA 66.23.226.238:25574 checked 11m ago
- Players now
- 2/ 100
- 2% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 2
- peak 10
- Rank
- #1,987
- top 9% · #307 in NA
- Last wipe
- 6d ago
- monthly schedule
- Next wipe
- 7d 4h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +4into Tue 21:00 UTC
- Peak · 48 h
- 10most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
- wipe-day peak
- 5players, last three wipes
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 45 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 22 Oct, 19:59 UTC6d ago | M0.7▲rising | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [US] Immortal Trial's | PVE | No Stability | & more!?
Generated by the game, the map on [US] Immortal Trial's | PVE | No Stability | & more! is procedural, size 4,250 with seed 1. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [US] Immortal Trial's | PVE | No Stability | & more!?
You will find no gather rate in the name of [US] Immortal Trial's | PVE | No Stability | & more!. Groups hold up to 8 players, which is the default for the game. In pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on [US] Immortal Trial's | PVE | No Stability | & more! right now?
2 of the 100 slots on [US] Immortal Trial's | PVE | No Stability | & more! are filled right now. Averaged across the last seven days the population was 2 players, reaching a peak of 10. The busiest point in the last 48 hours came at 00:00 UTC, averaging 9 players.
How does [US] Immortal Trial's | PVE | No Stability | & more! rank against other Rust servers?
[US] Immortal Trial's | PVE | No Stability | & more! is #307 in North America and #1,987 worldwide on the past week's player hours, within the top 9% of ranked servers.
Server details
How reliably does [US] Immortal Trial's | PVE | No Stability | & more! stay online?
Right now, you can reach [US] Immortal Trial's | PVE | No Stability | & more!. Its reported uptime points to a restart about 2 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 20 October 2026 it was recorded for the first time by Rust Server Trends.
Does [US] Immortal Trial's | PVE | No Stability | & more! hold a steady tick rate?
Its average server fps over the last 48 hours was 60, and it never dropped below 57. Buildings, deployables and all the rest of the world's entities brought it to a high of 118,341. Memory use peaked at 4,606 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is [US] Immortal Trial's | PVE | No Stability | & more! hosted?
In North America [US] Immortal Trial's | PVE | No Stability | & more! lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 66.23.226.238:25574.
What build of Rust does [US] Immortal Trial's | PVE | No Stability | & more! use?
On Linux, [US] Immortal Trial's | PVE | No Stability | & more! runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on [US] Immortal Trial's | PVE | No Stability | & more!?
On average, the busiest point of its recent wipes drew 5 players. 45 hours into the latest wipe, the crowd reached its peak.
How often does [US] Immortal Trial's | PVE | No Stability | & more! wipe, and on which days?
The force wipe is the only wipe [US] Immortal Trial's | PVE | No Stability | & more! takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 6 days 18 hours. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on [US] Immortal Trial's | PVE | No Stability | & more! mean?
Tags published by [US] Immortal Trial's | PVE | No Stability | & more! and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does [US] Immortal Trial's | PVE | No Stability | & more! appear?
You will find [US] Immortal Trial's | PVE | No Stability | & more! on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
How to join
What steps get you onto [US] Immortal Trial's | PVE | No Stability | & more!?
Enter client.connect 66.23.226.238:25574 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
