Rust Server TrendsSeismic network · station log
Recording Stations11,835 Players82,642 Active3,762 Wipes · 3 h274 48 h

Station NA-1987 · recording

[US] Immortal Trial's | PVE | No Stability | & more!

Online NA 66.23.226.238:25574 checked 11m ago

monthly wipes moddedoxidepve
Connect
Players now
2/ 100
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
2
peak 10
Rank
#1,987
top 9% · #307 in NA
Last wipe
6d ago
monthly schedule
Next wipe
7d 4h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-1987 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
2of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+4into Tue 21:00 UTC
Peak · 48 h
10most players in any hour
Channel 1 · calibrated

Players

AveragePeak
02.557.51015:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Oct22 Oct24 Oct25 Oct27 Oct29 Oct

Top 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

wipe-day peak
5players, last three wipes

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 45 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 19:59 UTC6d ago M0.7rising 5 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 49 on average
32/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average
21/ 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 35 on average
63/ 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
10/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average
14/ 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average
11/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [US] Immortal Trial's | PVE | No Stability | & more!?

Generated by the game, the map on [US] Immortal Trial's | PVE | No Stability | & more! is procedural, size 4,250 with seed 1. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [US] Immortal Trial's | PVE | No Stability | & more!?

You will find no gather rate in the name of [US] Immortal Trial's | PVE | No Stability | & more!. Groups hold up to 8 players, which is the default for the game. In pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on [US] Immortal Trial's | PVE | No Stability | & more! right now?

2 of the 100 slots on [US] Immortal Trial's | PVE | No Stability | & more! are filled right now. Averaged across the last seven days the population was 2 players, reaching a peak of 10. The busiest point in the last 48 hours came at 00:00 UTC, averaging 9 players.

How does [US] Immortal Trial's | PVE | No Stability | & more! rank against other Rust servers?

[US] Immortal Trial's | PVE | No Stability | & more! is #307 in North America and #1,987 worldwide on the past week's player hours, within the top 9% of ranked servers.

Server details

How reliably does [US] Immortal Trial's | PVE | No Stability | & more! stay online?

Right now, you can reach [US] Immortal Trial's | PVE | No Stability | & more!. Its reported uptime points to a restart about 2 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 20 October 2026 it was recorded for the first time by Rust Server Trends.

Does [US] Immortal Trial's | PVE | No Stability | & more! hold a steady tick rate?

Its average server fps over the last 48 hours was 60, and it never dropped below 57. Buildings, deployables and all the rest of the world's entities brought it to a high of 118,341. Memory use peaked at 4,606 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is [US] Immortal Trial's | PVE | No Stability | & more! hosted?

In North America [US] Immortal Trial's | PVE | No Stability | & more! lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 66.23.226.238:25574.

What build of Rust does [US] Immortal Trial's | PVE | No Stability | & more! use?

On Linux, [US] Immortal Trial's | PVE | No Stability | & more! runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on [US] Immortal Trial's | PVE | No Stability | & more!?

On average, the busiest point of its recent wipes drew 5 players. 45 hours into the latest wipe, the crowd reached its peak.

How often does [US] Immortal Trial's | PVE | No Stability | & more! wipe, and on which days?

The force wipe is the only wipe [US] Immortal Trial's | PVE | No Stability | & more! takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 6 days 18 hours. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on [US] Immortal Trial's | PVE | No Stability | & more! mean?

Tags published by [US] Immortal Trial's | PVE | No Stability | & more! and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [US] Immortal Trial's | PVE | No Stability | & more! appear?

You will find [US] Immortal Trial's | PVE | No Stability | & more! on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

How to join

What steps get you onto [US] Immortal Trial's | PVE | No Stability | & more!?

Enter client.connect 66.23.226.238:25574 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.