Rust Server TrendsSeismic network · station log
Recording Stations11,845 Players80,760 Active3,897 Wipes · 3 h160 48 h

Station XX-1083 · recording

[AU] Facepunch Premium 1

Online 51.161.199.59:28015 checked 12m ago

official monthly wipes vanillapremium
Connect
Players now
5/ 250
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
8
peak 18
Rank
#1,083
top 5%
Last wipe
26d ago
monthly schedule
Next wipe
8d 21h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-1083 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
5of 250 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−3into Tue 11:00 UTC
Peak · 48 h
15most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152022:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

wipe-day peak
87players, last three wipes

Coming wipes

  1. 8d 21hThu 5 Nov, 19:00 UTCFW
  2. 36d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

0255075100+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 87, 16 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW26d ago M1.9rising 87 – running 3

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustafied.com - AU Long OC · groups of 16+ · monthly · 36 on average
6/ 100
ClearRust - Monthly/PVE[AUS] For NOOBS OC · groups of 8+ · monthly · 4 on average
0/ 100
AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEP OC · groups of 8+ · monthly · 4 on average
3/ 500
[NZ] Vanilla Rust 1 OC · groups of 8+ · monthly · 3 on average
1/ 75
Grass touchers NZ Monthly | Low Upkeep | Low NZ Ping OC · groups of 8+ · monthly · 1 on average
0/ 100
vanilla + OC · groups of 16+ · monthly · 1 on average
0/ 75
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [AU] Facepunch Premium 1?

The procedural map on [AU] Facepunch Premium 1 is size 4,500 with seed 2076371107, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on [AU] Facepunch Premium 1?

No gather rate appears in the name of [AU] Facepunch Premium 1. At the game's default, groups can have up to 8 players. survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. You will find it in the Official tab inside Rust. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. Rust's premium status is required to join. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on [AU] Facepunch Premium 1?

A reading taken now shows 5 players on [AU] Facepunch Premium 1, which has 250 slots. The seven-day average is 8 players, with a peak of 18. The last 48 hours show their highest activity at 09:00 UTC, averaging 13 players.

How does [AU] Facepunch Premium 1 rank against other Rust servers?

Over the last seven days, [AU] Facepunch Premium 1 recorded enough player hours to reach #1,083 worldwide, placing it in the top 5% of all ranked servers.

Server details

How reliably does [AU] Facepunch Premium 1 stay online?

Right now, you can reach [AU] Facepunch Premium 1. Going by the uptime figure it reports, it restarted about 7 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does [AU] Facepunch Premium 1 hold a steady tick rate?

Across the last 48 hours it averaged 170 server fps, with a floor of 96. The world held up to 134,439 entities at its peak, buildings and deployables included. Its highest memory use was 5,676 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is [AU] Facepunch Premium 1 hosted?

No region tag comes from [AU] Facepunch Premium 1, though the name points to Oceania. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 51.161.199.59:28015 is the address it uses.

Which Rust version is [AU] Facepunch Premium 1 running?

Rust network protocol 2635 and build 168909 on Windows is what [AU] Facepunch Premium 1 runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on [AU] Facepunch Premium 1?

On average, the busiest point of its recent wipes drew 87 players. 16 hours into the latest wipe, the crowd reached its peak.

How often does [AU] Facepunch Premium 1 wipe, and on which days?

At the force wipe each month [AU] Facepunch Premium 1 wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. It has run its current world for 26 days 3 hours. Its tags state a monthly wipe schedule.

Lists and tags

What do the server tags on [AU] Facepunch Premium 1 mean?

Tags published by [AU] Facepunch Premium 1 and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust; mp250 (Max players): Slots: 250; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^t (Tutorial on): You can begin with Facepunch's tutorial if you're new; ^q (Premium): Rust's premium status is required to join; sc2 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does [AU] Facepunch Premium 1 appear?

You will find [AU] Facepunch Premium 1 on the following Rust Server Trends lists: Rust servers with the tutorial, Oceania Rust servers, live, Official Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: Oceania; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Which person or group runs [AU] Facepunch Premium 1?

Both [AU] Facepunch Premium 1 and 124 other servers we track publish a playrust.com hostname, so the same operator most likely runs them.

Join the server

How do you connect to [AU] Facepunch Premium 1?

Enter client.connect 51.161.199.59:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. Rust's premium status is required to join.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,^q,sc2,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust.
mp250
Max players Slots: 250.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Gameplay

^t
Tutorial on You can begin with Facepunch's tutorial if you're new.

Mods and access

^q
Premium Rust's premium status is required to join.

Other

sc2
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.