Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h4 48 h

Station XX-1214 · recording

[AU] Facepunch 2

Online 51.161.199.230:28015 checked 2h ago

official monthly wipes vanilla
Connect
Players now
8/ 250
3% full
Motion · 24 h
M0.4rising
+3 players on the day
7-day average
7
peak 14
Rank
#1,214
top 5%
Last wipe
27d ago
monthly schedule
Next wipe
7d 23h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-1214 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
8of 250 slots
Motion · 24 h
M0.4rising+3 players
Sharpest hour
−4into Wed 10:00 UTC
Peak · 48 h
11most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152020:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence

wipe-day peak
30players, last three wipes

Coming wipes

  1. 7d 23hThu 5 Nov, 19:00 UTCFW
  2. 35d 23hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 30, 39 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW27d ago M1.5rising 30 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustafied.com - AU Long OC · groups of 16+ · monthly · 32 on average
14/ 100
AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEP OC · groups of 8+ · monthly · 4 on average
3/ 500
ClearRust - Monthly/PVE[AUS] For NOOBS OC · groups of 8+ · monthly · 4 on average
1/ 100
[NZ] Vanilla Rust 1 OC · groups of 8+ · monthly · 4 on average
1/ 75
vanilla + OC · groups of 16+ · monthly · 1 on average
0/ 75
Rustafied.com - AU Main OC · groups of 16+ · weekly · 148 on average
9/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [AU] Facepunch 2?

[AU] Facepunch 2 runs a procedural map of size 4,500 with seed 157227784, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [AU] Facepunch 2?

The name of [AU] Facepunch 2 gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The in-game Official tab of Rust carries it. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on [AU] Facepunch 2 right now?

A reading taken now shows 8 players on [AU] Facepunch 2, which has 250 slots. Averaged across the last seven days the population was 7 players, reaching a peak of 14. The busiest point in the last 48 hours came at 22:00 UTC, averaging 9 players.

How does [AU] Facepunch 2 rank against other Rust servers?

On player hours for the past week, [AU] Facepunch 2 sits at #1,214, which puts it inside the top 5% of every ranked server.

Server details

How reliably does [AU] Facepunch 2 stay online?

[AU] Facepunch 2 is up at the moment. The uptime it reports puts its last restart about 4 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.

Does [AU] Facepunch 2 hold a steady tick rate?

The 48-hour average is 186 server fps; 149 is the lowest observed. At its highest, it carried 130,159 entities: buildings, deployables and the world's other contents. Its highest memory use was 5,966 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does [AU] Facepunch 2 run from?

The name of [AU] Facepunch 2 points to Oceania, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 51.161.199.230:28015.

Which Rust version is [AU] Facepunch 2 running?

[AU] Facepunch 2 is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on [AU] Facepunch 2?

On average, the busiest point of its recent wipes drew 30 players. 39 hours into the latest wipe, the crowd reached its peak.

How often does [AU] Facepunch 2 wipe, and on which days?

The force wipe is the only wipe [AU] Facepunch 2 takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 27 days 2 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Server tags

What do the server tags on [AU] Facepunch 2 mean?

Tags published by [AU] Facepunch 2 and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust; mp250 (Max players): Slots: 250; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^t (Tutorial on): You can begin with Facepunch's tutorial if you're new; sc2 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [AU] Facepunch 2 appear?

These Rust Server Trends lists include [AU] Facepunch 2: Rust servers with the tutorial, Oceania Rust servers, live, Official Rust servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: Oceania; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Which person or group runs [AU] Facepunch 2?

Both [AU] Facepunch 2 and 124 other servers we track publish a playrust.com hostname, so the same operator most likely runs them.

Connecting

What steps get you onto [AU] Facepunch 2?

To join, enter client.connect 51.161.199.230:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust.
mp250
Max players Slots: 250.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Gameplay

^t
Tutorial on You can begin with Facepunch's tutorial if you're new.

Other

sc2
Custom tag The owner or a plugin applied this tag, which isn't part of standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.