Station NA-5443 · recording
Survival Legends Test
Online NA 50.36.100.212:28025 checked 9m ago
- Players now
- 0/ 5
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 4
- Rank
- #5,443
- top 24% · #915 in NA
- Last wipe
- 1h ago
- monthly schedule
- Next wipe
- 6d 23h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 5 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +3into Tue 23:00 UTC
- Peak · 48 h
- 4most players in any hour
- Events picked
- 2wipes on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence
- usual gap
- 1.8 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 0%else halves by day 1
Coming wipes
- 6d 23hThu 5 Nov, 19:00 UTCFW
- 34d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 8 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 29 Oct, 17:37 UTC1h ago | – | – | – | – | running | 1 |
| Tue 27 Oct, 22:47 UTC1d ago | – | – | – | – | – | 0 |
| Tue 27 Oct, 15:55 UTC2d ago | M0.6▲rising | 4 | – | 0.3 days | 0 | |
| Mon 12 Oct, 19:33 UTC16d ago | M0.3▲rising | 2 | halved by day 1 | 14.8 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Survival Legends Test?
Generated by the game, the map on Survival Legends Test is procedural, size 6,000 with seed 339491012. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.
Which settings and rules apply on Survival Legends Test?
No gather rate appears in the name of Survival Legends Test. The group limit is 8 players, the game's default. pve is the game mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on Survival Legends Test?
0 of the 5 slots on Survival Legends Test are filled right now. Across seven days this server recorded an average of 0 players and a peak of 4. The busiest point in the last 48 hours came at 23:00 UTC, averaging 4 players.
How does Survival Legends Test rank against other Rust servers?
For player hours across the last seven days, Survival Legends Test takes #5,443 overall and #915 in North America, inside the top 24% of all ranked servers.
Operator and location
How reliably does Survival Legends Test stay online?
As recorded now, Survival Legends Test is running. The uptime it reports puts its last restart about 42 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 9 October 2026 is when Rust Server Trends first recorded it.
Does Survival Legends Test hold a steady tick rate?
Its average server fps over the last 48 hours was 213, and it never dropped below 175. Buildings, deployables and all the rest of the world's entities brought it to a high of 10,563. It reached a ceiling of 3,925 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Survival Legends Test hosted?
The NA tag is how Survival Legends Test lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 50.36.100.212:28025.
Which Rust version is Survival Legends Test running?
Survival Legends Test is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Survival Legends Test?
The recent wipes averaged a busiest count of 3 players. 8 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 1.
How often does Survival Legends Test wipe, and on which days?
At the force wipe each month Survival Legends Test wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 1 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Tags
What do the server tags on Survival Legends Test mean?
The game's server browser reads the tags Survival Legends Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Survival Legends Test appear?
You will find Survival Legends Test on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
Connecting
How do you connect to Survival Legends Test?
Enter client.connect 50.36.100.212:28025 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://survivallegendshosting.net/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.