Station XX-1107 · recording
DutchRust PVE Zombies | Raidable Bases
Online 5.9.101.147:28015 checked 11m ago
- Players now
- 10/ 75
- 13% full
- Motion · 24 h
- M0.0▲rising
- +1 players on the day
- 7-day average
- 8
- peak 21
- Rank
- #1,107
- top 5%
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 9d 0h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 10of 75 slots
- Motion · 24 h
- M0.0▲rising+1 players
- Sharpest hour
- −4into Sun 23:00 UTC
- Peak · 48 h
- 18most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence
- wipe-day peak
- 33players, last three wipes
Coming wipes
- 9d 0hThu 5 Nov, 19:00 UTCFW
- 37d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 33, 26 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:58 UTC FW26d ago | M1.4▲rising | 33 | – | running | 9 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on DutchRust PVE Zombies | Raidable Bases?
The procedural map on DutchRust PVE Zombies | Raidable Bases is size 4,500 with seed 1735419200, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on DutchRust PVE Zombies | Raidable Bases?
You will find no gather rate in the name of DutchRust PVE Zombies | Raidable Bases. The group limit is 8 players, the game's default. roleplay is the game mode, rules for roleplay, with towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on DutchRust PVE Zombies | Raidable Bases right now?
10 of the 75 slots on DutchRust PVE Zombies | Raidable Bases are filled right now. Across seven days this server recorded an average of 8 players and a peak of 21. The busiest point in the last 48 hours came at 19:00 UTC, averaging 16 players.
How does DutchRust PVE Zombies | Raidable Bases rank against other Rust servers?
The last seven days of player hours place DutchRust PVE Zombies | Raidable Bases at #1,107, in the top 5% of all ranked servers.
Operator and location
How reliably does DutchRust PVE Zombies | Raidable Bases stay online?
As recorded now, DutchRust PVE Zombies | Raidable Bases is running. Going by the uptime figure it reports, it restarted about 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does DutchRust PVE Zombies | Raidable Bases hold a steady tick rate?
Its average server fps over the last 48 hours was 57, and it never dropped below 36. At its highest, it carried 236,948 entities: buildings, deployables and the world's other contents. Its highest memory use was 7,385 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is DutchRust PVE Zombies | Raidable Bases hosted?
Nothing about a region comes from DutchRust PVE Zombies | Raidable Bases. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 5.9.101.147:28015 is the address it uses.
What build of Rust does DutchRust PVE Zombies | Raidable Bases use?
On Linux, DutchRust PVE Zombies | Raidable Bases runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on DutchRust PVE Zombies | Raidable Bases?
On average, the busiest point of its recent wipes drew 33 players. The peak on the most recent wipe came 26 hours after the wipe.
How often does DutchRust PVE Zombies | Raidable Bases wipe, and on which days?
The force wipe is the only wipe DutchRust PVE Zombies | Raidable Bases takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 26 days. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on DutchRust PVE Zombies | Raidable Bases mean?
These are the tags DutchRust PVE Zombies | Raidable Bases publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp75 (Max players): Slots: 75; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^r (Roleplay): This is a roleplay server; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does DutchRust PVE Zombies | Raidable Bases appear?
These Rust Server Trends lists include DutchRust PVE Zombies | Raidable Bases: Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10.
Who is behind DutchRust PVE Zombies | Raidable Bases?
Among the servers we track, only DutchRust PVE Zombies | Raidable Bases publishes this dutchrust.eu hostname.
Connecting
What steps get you onto DutchRust PVE Zombies | Raidable Bases?
To join, enter client.connect 5.9.101.147:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://dutchrustserver.nl is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
