Rust Server TrendsSeismic network · station log
Recording Stations11,679 Players49,738 Active3,164 Wipes · 3 h118 48 h

Station XX-16170 · no signal

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |

Offline 47.25.226.71:28015 checked 34d ago

monthly wipes vanillamoddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#16,170
top 71%
Last wipe
55d ago
monthly schedule
Next wipe
7d 9h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-16170 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average
27/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average
23/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
8/ 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 34 on average
59/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average
0/ 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average
4/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | runs a procedural map of size 4,250 with seed 907808716, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

The name of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | gives no gather rate. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is not responding at this moment and is offline, last seen 34 days 5 hours ago.

How does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | rank against other Rust servers?

The last seven days of player hours place [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | at #16,170, in the top 71% of all ranked servers.

Server facts

How reliably does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | stay online?

No contact with [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | right now, and the last recorded contact was 34 days 5 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | hosted?

The name of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | points to North America, even though it publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 47.25.226.71:28015.

Which Rust version is [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | running?

[US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is running Rust network protocol 2633 and build 165217 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | run its wipes?

From the force wipe the next wipe of [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | is estimated. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 55 days 15 hours. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | mean?

The game's server browser reads the tags [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): Game build: 165217; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | appear?

The Rust Server Trends lists that take in [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ | are: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

What steps get you onto [US] Dead Signal | Dynamic PVE/PVP | No Raid/Decay | Vanilla+ |?

Enter client.connect 47.25.226.71:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://callmegumbi.github.io/dead-signal-website/index.html.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^m,^v,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs165217
Build Game build: 165217.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.