Station XX-910 · recording
[US East] Facepunch Premium 4
Online 40.160.19.217:28020 checked 13m ago
- Players now
- 6/ 300
- 2% full
- Motion · 24 h
- M0.9▼falling
- −9 players on the day
- 7-day average
- 11
- peak 26
- Rank
- #910
- top 4%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 18h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 6of 300 slots
- Motion · 24 h
- M0.9▼falling−9 players
- Sharpest hour
- +5into Tue 20:00 UTC
- Peak · 48 h
- 16most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence
- wipe-day peak
- 70players, last three wipes
Coming wipes
- 7d 18hThu 5 Nov, 19:00 UTCFW
- 35d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 70, 8 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW27d ago | M1.8▲rising | 70 | – | running | 8 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on [US East] Facepunch Premium 4?
[US East] Facepunch Premium 4 runs a procedural map of size 4,500 with seed 1687268626, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [US East] Facepunch Premium 4?
You will find no gather rate in the name of [US East] Facepunch Premium 4. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. You will find it in the Official tab inside Rust. It describes itself as vanilla, which means no changed rates, kits or rules: this is the game as Facepunch ships it. You need Rust's premium status to join this server. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on [US East] Facepunch Premium 4?
6 of the 300 slots on [US East] Facepunch Premium 4 are filled right now. The seven-day average is 11 players, with a peak of 26. Averaged over the last 48 hours, the busiest hour was 20:00 UTC at 14 players.
How does [US East] Facepunch Premium 4 rank against other Rust servers?
The last seven days of player hours place [US East] Facepunch Premium 4 at #910, in the top 4% of all ranked servers.
Server facts
How reliably does [US East] Facepunch Premium 4 stay online?
As recorded now, [US East] Facepunch Premium 4 is running. Going by the uptime figure it reports, it restarted about 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does [US East] Facepunch Premium 4 hold a steady tick rate?
The 48-hour average is 207 server fps; 168 is the lowest observed. The world held up to 149,987 entities at its peak, buildings and deployables included. Memory use peaked at 5,920 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is [US East] Facepunch Premium 4 hosted?
No region tag comes from [US East] Facepunch Premium 4, though the name points to North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 40.160.19.217:28020 is the address it uses.
Which Rust version is [US East] Facepunch Premium 4 running?
On Windows, [US East] Facepunch Premium 4 runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on [US East] Facepunch Premium 4?
On average, the busiest point of its recent wipes drew 70 players. The peak on the most recent wipe came 8 hours after the wipe.
How often does [US East] Facepunch Premium 4 wipe, and on which days?
At the force wipe each month [US East] Facepunch Premium 4 wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 7 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on [US East] Facepunch Premium 4 mean?
The game's server browser reads the tags [US East] Facepunch Premium 4 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): You'll find standard Rust survival here; mp300 (Max players): 300 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^t (Tutorial on): Facepunch's tutorial is available here for new players; ^q (Premium): You need Rust's premium status to join this server; sc2 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [US East] Facepunch Premium 4 appear?
The Rust Server Trends lists that take in [US East] Facepunch Premium 4 are: Rust servers with the tutorial, Official Rust servers, North America Rust servers and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: North America; Type: Vanilla and No plugins at all; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average; Boxes: Official only.
Who is behind [US East] Facepunch Premium 4?
One operator most likely runs these: [US East] Facepunch Premium 4 and 124 other servers we track, all publishing a playrust.com hostname.
Join the server
How do you connect to [US East] Facepunch Premium 4?
To join, enter client.connect 40.160.19.217:28020 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You need Rust's premium status to join this server.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
