Rust Server TrendsSeismic network · station log
Recording Stations11,614 Players32,078 Active2,758 Wipes · 3 h69 48 h

Station XX-916 · recording

[US East] Facepunch Large

Online 40.160.19.15:28015 checked 9m ago

official monthly wipes vanilla
Connect
Players now
11/ 400
3% full
Motion · 24 h
M0.3rising
+2 players on the day
7-day average
11
peak 26
Rank
#916
top 4%
Last wipe
27d ago
monthly schedule
Next wipe
7d 13h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-916 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
11of 400 slots
Motion · 24 h
M0.3rising+2 players
Sharpest hour
+6into Wed 13:00 UTC
Peak · 48 h
17most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152006:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

wipe-day peak
144players, last three wipes

Coming wipes

  1. 7d 13hThu 5 Nov, 19:00 UTCFW
  2. 35d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 144, 35 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW27d ago M2.1rising 144 – running 10

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustopia.gg - US Large NA · groups of 16+ · monthly · 130 on average
76/ 200
Rusty Moose |US Monthly| NA · groups of 12+ · monthly · 112 on average
81/ 200
RustLands | Monthly Large | No BP Wipe | NOOB FRIENDLY NA · groups of 50+ · monthly · 61 on average
43/ 225
PICKLE DUO MONTHLY | No BP Wipe | Low Upkeep | Duo Solo NA · groups of 20+ · monthly · 36 on average
19/ 200
Rusticated.com - US Premium Long NA · groups of 16+ · monthly · 33 on average
25/ 150
Rustoria.co - US Long Premium NA · groups of 14+ · monthly · 31 on average
21/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [US East] Facepunch Large?

The procedural map on [US East] Facepunch Large is size 5,000 with seed 1929551490, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [US East] Facepunch Large?

You will find no gather rate in the name of [US East] Facepunch Large. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Player combat and raiding are permitted. You will find it in the Official tab inside Rust. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on [US East] Facepunch Large right now?

At this moment, [US East] Facepunch Large records 11 players across 400 slots. The seven-day average is 11 players, with a peak of 26. Averaged over the last 48 hours, the busiest hour was 04:00 UTC at 15 players.

How does [US East] Facepunch Large rank against other Rust servers?

On player hours for the past week, [US East] Facepunch Large sits at #916, which puts it inside the top 4% of every ranked server.

Server facts

How reliably does [US East] Facepunch Large stay online?

As recorded now, [US East] Facepunch Large is running. The uptime it reports puts its last restart about 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Does [US East] Facepunch Large hold a steady tick rate?

Its average server fps over the last 48 hours was 228, and it never dropped below 210. At its highest, it carried 159,446 entities: buildings, deployables and the world's other contents. Its highest memory use was 6,397 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is [US East] Facepunch Large hosted?

The name of [US East] Facepunch Large points to North America, even though it publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 40.160.19.15:28015.

Which Rust version is [US East] Facepunch Large running?

On Windows, [US East] Facepunch Large runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on [US East] Facepunch Large?

On average, the busiest point of its recent wipes drew 144 players. The peak on the most recent wipe came 35 hours after the wipe.

On what timetable does [US East] Facepunch Large run its wipes?

The force wipe is the only wipe [US East] Facepunch Large takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 27 days 12 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Lists and tags

What do the server tags on [US East] Facepunch Large mean?

Tags published by [US East] Facepunch Large and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): You'll find standard Rust survival here; mp400 (Max players): Slots: 400; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^t (Tutorial on): Facepunch's tutorial is available here for new players; sc2 (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [US East] Facepunch Large appear?

The Rust Server Trends lists that take in [US East] Facepunch Large are: Rust servers with the tutorial, Official Rust servers, North America Rust servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.

Which person or group runs [US East] Facepunch Large?

One operator most likely runs these: [US East] Facepunch Large and 124 other servers we track, all publishing a playrust.com hostname.

Connecting

What steps get you onto [US East] Facepunch Large?

You can connect by pressing F1 in Rust and typing client.connect 40.160.19.15:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode You'll find standard Rust survival here.
mp400
Max players Slots: 400.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^t
Tutorial on Facepunch's tutorial is available here for new players.

Other

sc2
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.