Rust Server TrendsSeismic network · station log
Recording Stations11,700 Players38,808 Active2,943 Wipes · 3 h91 48 h

Station NA-12707 · recording

[US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |

Online NA 198.96.88.252:28080 checked 8m ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#12,707
top 57% · #1394 in NA
Last wipe
26d ago
monthly schedule
Next wipe
7d 16h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-12707 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123403:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 57% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

wipe-day peak
2players, last three wipes

Coming wipes

  1. 7d 16hThu 5 Nov, 19:00 UTCFW
  2. 35d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 13 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 20:06 UTC26d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average
58/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
43/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
46/ 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 32 on average
75/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average
25/ 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average
10/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

Generated by the game, the map on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | is procedural, size 4,096 with seed 481981. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.

Which settings and rules apply on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

You will find no gather rate in the name of [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. The group limit is 8 players, the game's default. In roleplay mode, roleplay rules with towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

At this moment, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | records 0 players across 50 slots. The seven-day average is 0 players, with a peak of 2.

How does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | rank against other Rust servers?

For player hours across the last seven days, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | takes #12,707 overall and #1,394 in North America, inside the top 57% of all ranked servers.

Operator and location

How reliably does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | stay online?

Right now, you can reach [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. The uptime it reports puts its last restart about 37 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | hold a steady tick rate?

Its average server fps over the last 48 hours was 74, and it never dropped below 47. At its highest, it carried 97,499 entities: buildings, deployables and the world's other contents. Memory use peaked at 9,550 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | hosted?

With its NA tag, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 198.96.88.252:28080.

Which Rust version is [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | running?

On Windows, [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs Rust network protocol 2634 and build 166586. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

On average, the busiest point of its recent wipes drew 2 players. 13 hours after the latest wipe, the crowd peaked.

How often does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipe, and on which days?

Once a month [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 26 days 6 hours. The tags it publishes carry a monthly wipe schedule.

Tags

What do the server tags on [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | mean?

These are the tags [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166586 (Build): It runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^r (Roleplay): Roleplay is the focus here; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | appear?

You will find [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends, Rust zombie servers, by recorded population and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

What steps get you onto [US] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?

To join, enter client.connect 198.96.88.252:28080 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^p,^m,^r,NA,^p,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166586
Build It runs game build 166586.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE There's no player combat; the world provides the threat.
^r
Roleplay Roleplay is the focus here.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.