- Players now
- 0/ 500
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #6,059
- top 27%
- Last wipe
- 30d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 500 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −1into Wed 11:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Facepunch Release?
The procedural map on Facepunch Release is size 4,500 with seed 6974352, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Facepunch Release?
No gather rate appears in the name of Facepunch Release. The group limit is 8 players, the game's default. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The in-game Official tab of Rust carries it. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on Facepunch Release?
0 of the 500 slots on Facepunch Release are filled right now. Across seven days this server recorded an average of 0 players and a peak of 2. The busiest point in the last 48 hours came at 08:00 UTC, averaging 1 players.
How does Facepunch Release rank against other Rust servers?
On player hours for the past week, Facepunch Release sits at #6,059, which puts it inside the top 27% of every ranked server.
Server facts
How reliably does Facepunch Release stay online?
Right now, you can reach Facepunch Release. The uptime it reports puts its last restart about 15 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Facepunch Release perform under load?
The 48-hour average is 91 server fps; 29 is the lowest observed. At its highest, it carried 116,393 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,525 MB. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Facepunch Release hosted?
Nothing about a region comes from Facepunch Release. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 198.244.177.77:28017.
What build of Rust does Facepunch Release use?
On Windows, Facepunch Release runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
On what timetable does Facepunch Release run its wipes?
On record so far are too few of Facepunch Release's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 30 days 16 hours.
Server tags
What do the server tags on Facepunch Release mean?
Tags published by Facepunch Release and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust; mp500 (Max players): The server has 500 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Facepunch Release appear?
You will find Facepunch Release on the following Rust Server Trends lists: Official Rust servers. On the server list, the filters it matches are: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.
Who is behind Facepunch Release?
The same operator most likely runs Facepunch Release and the 124 other servers we track that also publish a playrust.com hostname.
Join the server
How do you connect to Facepunch Release?
You can connect by pressing F1 in Rust and typing client.connect 198.244.177.77:28017 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.