Rust Server TrendsSeismic network · station log
Recording Stations11,876 Players96,643 Active4,105 Wipes · 3 h152 48 h

Station AF-14671 · recording

ZA|THELASTOFUS|PVE

Online AF 197.245.154.243:28015 checked 10m ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#14,671
top 66% · #20 in AF
Last wipe
25d ago
monthly schedule
Next wipe
9d 0h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station AF-14671 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Tue 13:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75106:0008:0010:0012:0014:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 66% of all ranked servers, top 62% in AF. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

wipe-day peak
5players, last three wipes

Coming wipes

  1. 9d 0hThu 5 Nov, 19:00 UTCFW
  2. 37d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 23 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 19:08 UTC FW25d ago M0.6rising 5 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
RustyJoe AF · groups of 8+ · monthly · 1 on average
1/ 50
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 53 on average
38/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 49 on average
60/ 300
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 40 on average
36/ 200
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 37 on average
46/ 200
[坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖 EA · groups of 8+ · monthly · 37 on average
24/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on ZA|THELASTOFUS|PVE?

ZA|THELASTOFUS|PVE runs a procedural map of size 3,000 with seed 352165132, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.

Which settings and rules apply on ZA|THELASTOFUS|PVE?

No gather rate appears in the name of ZA|THELASTOFUS|PVE. The group limit is 8 players, the game's default. It plays in pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on ZA|THELASTOFUS|PVE?

A reading taken now shows 0 players on ZA|THELASTOFUS|PVE, which has 50 slots. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours came at 13:00 UTC, averaging 0 players.

How does ZA|THELASTOFUS|PVE rank against other Rust servers?

For player hours across the last seven days, ZA|THELASTOFUS|PVE takes #14,671 overall and #20 in Africa, inside the top 66% of all ranked servers.

Operator and location

How reliably does ZA|THELASTOFUS|PVE stay online?

Right now, you can reach ZA|THELASTOFUS|PVE. It was up 38% of the time across the last 7 full days: 63 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does ZA|THELASTOFUS|PVE run from?

The AF tag is how ZA|THELASTOFUS|PVE lists itself in Africa. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 197.245.154.243:28015.

What build of Rust does ZA|THELASTOFUS|PVE use?

Rust network protocol 2635 and build 168909 on Windows is what ZA|THELASTOFUS|PVE runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on ZA|THELASTOFUS|PVE?

The recent wipes averaged a busiest count of 5 players. The peak on the most recent wipe came 23 hours after the wipe.

On what timetable does ZA|THELASTOFUS|PVE run its wipes?

The force wipe is the only wipe ZA|THELASTOFUS|PVE takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 25 days 23 hours. The tags it publishes carry a monthly wipe schedule.

Tags

What do the server tags on ZA|THELASTOFUS|PVE mean?

Tags published by ZA|THELASTOFUS|PVE and read by the game's server browser include gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; AF (Africa): Africa is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does ZA|THELASTOFUS|PVE appear?

The Rust Server Trends lists that take in ZA|THELASTOFUS|PVE are: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Region: Africa; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

How do you connect to ZA|THELASTOFUS|PVE?

To join, enter client.connect 197.245.154.243:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,AF,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players 50 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

AF
Africa Africa is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.