Station AF-2844 · recording
RustyJoe
Online AF 139.84.236.109:28016 checked 15m ago
- Players now
- 2/ 50
- 4% full
- Motion · 24 h
- M0.0▼falling
- +0 players on the day
- 7-day average
- 1
- peak 9
- Rank
- #2,844
- top 13% · #7 in AF
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 2h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 50 slots
- Motion · 24 h
- M0.0▼falling+0 players
- Sharpest hour
- +1into Wed 16:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers, top 23% in AF. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
- wipe-day peak
- 13players, last three wipes
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 13, 47 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:14 UTC FW27d ago | M1.1▲rising | 13 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RustyJoe?
The procedural map on RustyJoe is size 3,700 with seed 509418494, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on RustyJoe?
No gather rate appears in the name of RustyJoe. The group limit is 8 players, the game's default. pve is the game mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on RustyJoe right now?
2 of the 50 slots on RustyJoe are filled right now. Across seven days this server recorded an average of 1 players and a peak of 9. The busiest point in the last 48 hours came at 21:00 UTC, averaging 2 players.
How does RustyJoe rank against other Rust servers?
RustyJoe is #7 in Africa and #2,844 worldwide on the past week's player hours, within the top 13% of ranked servers.
Server details
How reliably does RustyJoe stay online?
As recorded now, RustyJoe is running. Its reported uptime points to a restart about 33 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does RustyJoe perform under load?
Across the last 48 hours it averaged 98 server fps, with a floor of 82. At its highest, it carried 131,348 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,887 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does RustyJoe run from?
In Africa RustyJoe lists itself, with the tag AF. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 139.84.236.109:28016.
What build of Rust does RustyJoe use?
Rust network protocol 2635 and build 168909 on Windows is what RustyJoe runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on RustyJoe?
13 players, on average, was the busiest crowd at its recent wipes. 47 hours after the latest wipe, the crowd peaked.
How often does RustyJoe wipe, and on which days?
At the force wipe each month RustyJoe wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 27 days 22 hours. A monthly wipe schedule is published in its tags.
Server tags
What do the server tags on RustyJoe mean?
The game's server browser reads the tags RustyJoe publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; AF (Africa): The server browser files it under Africa. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RustyJoe appear?
These Rust Server Trends lists include RustyJoe: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Region: Africa; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
How do you connect to RustyJoe?
Enter client.connect 139.84.236.109:28016 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.