Rust Server TrendsSeismic network · station log
Recording Stations11,679 Players49,738 Active3,164 Wipes · 3 h118 48 h

Station XX-10590 · recording

Chori & Wine PVE | La Venganza de Nipur

Online 190.174.116.91:28015 checked 10m ago

monthly wipes vanillamoddedoxidepve
Connect
Players now
0/ 25
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#10,590
top 48%
Last wipe
24d ago
monthly schedule
Next wipe
7d 9h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-10590 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 25 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 16:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5210:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 48% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average
25/ 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average
27/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average
23/ 200
[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 EA · groups of 8+ · monthly · 35 on average
34/ 100
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 34 on average
29/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
8/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Chori & Wine PVE | La Venganza de Nipur?

Chori & Wine PVE | La Venganza de Nipur runs a procedural map of size 4,250 with seed 1393735046, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Chori & Wine PVE | La Venganza de Nipur?

You will find no gather rate in the name of Chori & Wine PVE | La Venganza de Nipur. At the game's default, groups can have up to 8 players. It plays in pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. It describes itself as vanilla, which means unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on Chori & Wine PVE | La Venganza de Nipur right now?

At this moment, Chori & Wine PVE | La Venganza de Nipur records 0 players across 25 slots. Across seven days this server recorded an average of 0 players and a peak of 2. Averaged over the last 48 hours, the busiest hour was 15:00 UTC at 1 players.

How does Chori & Wine PVE | La Venganza de Nipur rank against other Rust servers?

Over the last seven days, Chori & Wine PVE | La Venganza de Nipur recorded enough player hours to reach #10,590 worldwide, placing it in the top 48% of all ranked servers.

Server details

How reliably does Chori & Wine PVE | La Venganza de Nipur stay online?

Right now, you can reach Chori & Wine PVE | La Venganza de Nipur. Its reported uptime points to a restart about 6 days 9 hours ago. Of the 48 hours in the last 2 full days, it was up for 47, or 98% of the time. 26 October 2026 is when Rust Server Trends first recorded it.

Does Chori & Wine PVE | La Venganza de Nipur hold a steady tick rate?

The 48-hour average is 56 server fps; 43 is the lowest observed. At its highest, it carried 109,516 entities: buildings, deployables and the world's other contents. It reached a ceiling of 5,194 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Chori & Wine PVE | La Venganza de Nipur hosted?

No region is published by Chori & Wine PVE | La Venganza de Nipur. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 190.174.116.91:28015 is the address it uses.

What build of Rust does Chori & Wine PVE | La Venganza de Nipur use?

Chori & Wine PVE | La Venganza de Nipur is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

How often does Chori & Wine PVE | La Venganza de Nipur wipe, and on which days?

An estimate from the force wipe gives Chori & Wine PVE | La Venganza de Nipur's next wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 24 days 12 hours. Its tags state a monthly wipe schedule.

Tags

What do the server tags on Chori & Wine PVE | La Venganza de Nipur mean?

These are the tags Chori & Wine PVE | La Venganza de Nipur publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp25 (Max players): The server has 25 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Chori & Wine PVE | La Venganza de Nipur appear?

You will find Chori & Wine PVE | La Venganza de Nipur on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

How do you connect to Chori & Wine PVE | La Venganza de Nipur?

To join, enter client.connect 190.174.116.91:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://discord.com/invite/7U585Ew8TJ.

Instrument codes

Server tags

what each one means

Published as mp25,ptrak,$r?,v2635,^m,^v,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp25
Max players The server has 25 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.