Station OC-5022 · recording
Old Souls PVE AU (Raidable Bases)
Online OC 180.150.91.79:28070 checked 2h ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0▼falling
- −1 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,022
- top 23% · #116 in OC
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 7d 23h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0▼falling−1 players
- Sharpest hour
- +1into Tue 16:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers, top 57% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
- usual gap
- 0.4 daysbetween real wipes
- wipe-day peak
- 2players, last three wipes
Coming wipes
- 7d 23hThu 5 Nov, 19:00 UTCFW
- 35d 23hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 20:12 UTC FW26d ago | M0.3▲rising | 2 | – | running | 0 | |
| Thu 1 Oct, 10:54 UTC27d ago | M0.5▲rising | 3 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Old Souls PVE AU (Raidable Bases)?
The procedural map on Old Souls PVE AU (Raidable Bases) is size 6,000 with seed 6543523, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Old Souls PVE AU (Raidable Bases)?
The name of Old Souls PVE AU (Raidable Bases) gives no gather rate. The group limit is 8 players, the game's default. In pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Live population
How many players are recorded on Old Souls PVE AU (Raidable Bases) right now?
At this moment, Old Souls PVE AU (Raidable Bases) records 0 players across 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The last 48 hours show their highest activity at 16:00 UTC, averaging 1 players.
How does Old Souls PVE AU (Raidable Bases) rank against other Rust servers?
For player hours across the last seven days, Old Souls PVE AU (Raidable Bases) takes #5,022 overall and #116 in Oceania, inside the top 23% of all ranked servers.
Server details
How reliably does Old Souls PVE AU (Raidable Bases) stay online?
Right now, you can reach Old Souls PVE AU (Raidable Bases). Its reported uptime points to a restart about 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Old Souls PVE AU (Raidable Bases) perform under load?
Across the last 48 hours it averaged 77 server fps, with a floor of 36. Buildings, deployables and all the rest of the world's entities brought it to a high of 258,189. It reached a ceiling of 5,388 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Where in the world is Old Souls PVE AU (Raidable Bases) hosted?
With its OC tag, Old Souls PVE AU (Raidable Bases) lists itself in Oceania. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 180.150.91.79:28070.
Which Rust version is Old Souls PVE AU (Raidable Bases) running?
Old Souls PVE AU (Raidable Bases) is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on Old Souls PVE AU (Raidable Bases)?
2 players, on average, was the busiest crowd at its recent wipes. 5 hours after the latest wipe, the crowd peaked.
How often does Old Souls PVE AU (Raidable Bases) wipe, and on which days?
At the force wipe each month Old Souls PVE AU (Raidable Bases) wipes, and at no other time. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 22 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Tags
What do the server tags on Old Souls PVE AU (Raidable Bases) mean?
These are the tags Old Souls PVE AU (Raidable Bases) publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): Slots: 50; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; OC (Oceania): The server browser files it under Oceania. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Old Souls PVE AU (Raidable Bases) appear?
These Rust Server Trends lists include Old Souls PVE AU (Raidable Bases): Oceania Rust servers, live, Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
What steps get you onto Old Souls PVE AU (Raidable Bases)?
You can connect by pressing F1 in Rust and typing client.connect 180.150.91.79:28070 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/SQEEQUARS4 is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
