Rust Server TrendsSeismic network · station log
Recording Stations11,611 Players36,787 Active2,913 Wipes · 3 h75 48 h

Station NA-5831 · recording

OMC Sparker's PVE [Monthly] Zombies - Bandits

Online NA 168.100.160.43:30007 checked 12m ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#5,831
top 26% · #957 in NA
Last wipe
27d ago
monthly schedule
Next wipe
7d 11h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-5831 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−2into Wed 21:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5208:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 26% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

wipe-day peak
5players, last three wipes

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:19 UTC FW27d ago M0.7rising 5 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average
32/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average
25/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
22/ 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 33 on average
65/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average
15/ 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average
4/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on OMC Sparker's PVE [Monthly] Zombies - Bandits?

The procedural map on OMC Sparker's PVE [Monthly] Zombies - Bandits is size 4,250 with seed 1289664808, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on OMC Sparker's PVE [Monthly] Zombies - Bandits?

No gather rate appears in the name of OMC Sparker's PVE [Monthly] Zombies - Bandits. The group limit is 8 players, the game's default. It plays in pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Live population

What is the current population on OMC Sparker's PVE [Monthly] Zombies - Bandits?

At this moment, OMC Sparker's PVE [Monthly] Zombies - Bandits records 0 players across 40 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The busiest point in the last 48 hours came at 20:00 UTC, averaging 2 players.

How does OMC Sparker's PVE [Monthly] Zombies - Bandits rank against other Rust servers?

The last seven days of player hours place OMC Sparker's PVE [Monthly] Zombies - Bandits at #5,831, in the top 26% of all ranked servers and #957 in North America.

Operator and location

How reliably does OMC Sparker's PVE [Monthly] Zombies - Bandits stay online?

Right now, you can reach OMC Sparker's PVE [Monthly] Zombies - Bandits. The uptime it reports puts its last restart about 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 163, or 97% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Does OMC Sparker's PVE [Monthly] Zombies - Bandits hold a steady tick rate?

Its average server fps over the last 48 hours was 59, and it never dropped below 39. The world held up to 104,082 entities at its peak, buildings and deployables included. It reached a ceiling of 4,764 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is OMC Sparker's PVE [Monthly] Zombies - Bandits hosted?

The NA tag is how OMC Sparker's PVE [Monthly] Zombies - Bandits lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 168.100.160.43:30007.

What build of Rust does OMC Sparker's PVE [Monthly] Zombies - Bandits use?

Rust network protocol 2635 and build 168909 on Linux is what OMC Sparker's PVE [Monthly] Zombies - Bandits runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on OMC Sparker's PVE [Monthly] Zombies - Bandits?

5 players, on average, was the busiest crowd at its recent wipes. 3 hours into the latest wipe, the crowd reached its peak.

How often does OMC Sparker's PVE [Monthly] Zombies - Bandits wipe, and on which days?

Once a month OMC Sparker's PVE [Monthly] Zombies - Bandits wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 27 days 12 hours. A monthly wipe schedule is published in its tags.

Server tags

What do the server tags on OMC Sparker's PVE [Monthly] Zombies - Bandits mean?

These are the tags OMC Sparker's PVE [Monthly] Zombies - Bandits publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does OMC Sparker's PVE [Monthly] Zombies - Bandits appear?

These Rust Server Trends lists include OMC Sparker's PVE [Monthly] Zombies - Bandits: Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Join the server

What steps get you onto OMC Sparker's PVE [Monthly] Zombies - Bandits?

To join, enter client.connect 168.100.160.43:30007 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://discord.com/invite/HNfq9d7Uw6 is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players 40 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.