Station NA-5831 · recording
OMC Sparker's PVE [Monthly] Zombies - Bandits
Online NA 168.100.160.43:30007 checked 12m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,831
- top 26% · #957 in NA
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 11h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Wed 21:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
- wipe-day peak
- 5players, last three wipes
Coming wipes
- 7d 11hThu 5 Nov, 19:00 UTCFW
- 35d 11hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:19 UTC FW27d ago | M0.7▲rising | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on OMC Sparker's PVE [Monthly] Zombies - Bandits?
The procedural map on OMC Sparker's PVE [Monthly] Zombies - Bandits is size 4,250 with seed 1289664808, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on OMC Sparker's PVE [Monthly] Zombies - Bandits?
No gather rate appears in the name of OMC Sparker's PVE [Monthly] Zombies - Bandits. The group limit is 8 players, the game's default. It plays in pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on OMC Sparker's PVE [Monthly] Zombies - Bandits?
At this moment, OMC Sparker's PVE [Monthly] Zombies - Bandits records 0 players across 40 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The busiest point in the last 48 hours came at 20:00 UTC, averaging 2 players.
How does OMC Sparker's PVE [Monthly] Zombies - Bandits rank against other Rust servers?
The last seven days of player hours place OMC Sparker's PVE [Monthly] Zombies - Bandits at #5,831, in the top 26% of all ranked servers and #957 in North America.
Operator and location
How reliably does OMC Sparker's PVE [Monthly] Zombies - Bandits stay online?
Right now, you can reach OMC Sparker's PVE [Monthly] Zombies - Bandits. The uptime it reports puts its last restart about 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 163, or 97% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Does OMC Sparker's PVE [Monthly] Zombies - Bandits hold a steady tick rate?
Its average server fps over the last 48 hours was 59, and it never dropped below 39. The world held up to 104,082 entities at its peak, buildings and deployables included. It reached a ceiling of 4,764 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is OMC Sparker's PVE [Monthly] Zombies - Bandits hosted?
The NA tag is how OMC Sparker's PVE [Monthly] Zombies - Bandits lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 168.100.160.43:30007.
What build of Rust does OMC Sparker's PVE [Monthly] Zombies - Bandits use?
Rust network protocol 2635 and build 168909 on Linux is what OMC Sparker's PVE [Monthly] Zombies - Bandits runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
What does wipe day look like on OMC Sparker's PVE [Monthly] Zombies - Bandits?
5 players, on average, was the busiest crowd at its recent wipes. 3 hours into the latest wipe, the crowd reached its peak.
How often does OMC Sparker's PVE [Monthly] Zombies - Bandits wipe, and on which days?
Once a month OMC Sparker's PVE [Monthly] Zombies - Bandits wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 27 days 12 hours. A monthly wipe schedule is published in its tags.
Server tags
What do the server tags on OMC Sparker's PVE [Monthly] Zombies - Bandits mean?
These are the tags OMC Sparker's PVE [Monthly] Zombies - Bandits publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does OMC Sparker's PVE [Monthly] Zombies - Bandits appear?
These Rust Server Trends lists include OMC Sparker's PVE [Monthly] Zombies - Bandits: Modded Rust servers, tracked live, Rust PvE servers, Rust zombie servers, by recorded population and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto OMC Sparker's PVE [Monthly] Zombies - Bandits?
To join, enter client.connect 168.100.160.43:30007 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://discord.com/invite/HNfq9d7Uw6 is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.