Rust Server TrendsSeismic network · station log
Recording Stations11,693 Players51,920 Active3,092 Wipes · 3 h110 48 h

Station XX-15284 · recording

Project Halani PvE US | PVE | Plugin Heavy

Online 163.123.238.235:28015 checked 10m ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 60
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,284
top 69%
Last wipe
13d ago
monthly schedule
Next wipe
6d 16h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15284 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 60 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123403:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence

usual gap
15 daysbetween real wipes
wipe-day peak
1players, last three wipes

Coming wipes

  1. 6d 16hThu 5 Nov, 19:00 UTCFW
  2. 34d 16hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 16 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 16 Oct, 18:13 UTC13d ago M0.3rising 2 – running 0
Thu 1 Oct, 18:23 UTC FW28d ago M0.0steady 0 – 15 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 48 on average
56/ 200
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 38 on average
107/ 125
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 37 on average
39/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 33 on average
44/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average
29/ 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average
17/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Project Halani PvE US | PVE | Plugin Heavy?

Project Halani PvE US | PVE | Plugin Heavy runs a procedural map of size 3,500 with seed 1534180400, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Project Halani PvE US | PVE | Plugin Heavy?

You will find no gather rate in the name of Project Halani PvE US | PVE | Plugin Heavy. At the game's default, groups can have up to 8 players. roleplay is the game mode, roleplay rules with towns and jobs. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched off.

Player counts

How many players are recorded on Project Halani PvE US | PVE | Plugin Heavy right now?

0 of the 60 slots on Project Halani PvE US | PVE | Plugin Heavy are filled right now. Averaged across the last seven days, the population was 0 players.

How does Project Halani PvE US | PVE | Plugin Heavy rank against other Rust servers?

Over the last seven days, Project Halani PvE US | PVE | Plugin Heavy recorded enough player hours to reach #15,284 worldwide, placing it in the top 69% of all ranked servers.

Operator and location

How reliably does Project Halani PvE US | PVE | Plugin Heavy stay online?

Project Halani PvE US | PVE | Plugin Heavy is up at the moment. Its reported uptime points to a restart about 2 days 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Project Halani PvE US | PVE | Plugin Heavy perform under load?

The 48-hour average is 114 server fps; 59 is the lowest observed. At its highest, it carried 52,539 entities: buildings, deployables and the world's other contents. It reached a ceiling of 3,507 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Project Halani PvE US | PVE | Plugin Heavy hosted?

The name of Project Halani PvE US | PVE | Plugin Heavy points to North America, even though it publishes no region tag. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 163.123.238.235:28015.

What build of Rust does Project Halani PvE US | PVE | Plugin Heavy use?

On Linux, Project Halani PvE US | PVE | Plugin Heavy runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Project Halani PvE US | PVE | Plugin Heavy?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 5 hours after the wipe.

On what timetable does Project Halani PvE US | PVE | Plugin Heavy run its wipes?

The force wipe is the only wipe Project Halani PvE US | PVE | Plugin Heavy takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 13 days 7 hours. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on Project Halani PvE US | PVE | Plugin Heavy mean?

These are the tags Project Halani PvE US | PVE | Plugin Heavy publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp60 (Max players): 60 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^r (Roleplay): A server for roleplay; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Project Halani PvE US | PVE | Plugin Heavy appear?

These Rust Server Trends lists include Project Halani PvE US | PVE | Plugin Heavy: Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Connecting

How do you connect to Project Halani PvE US | PVE | Plugin Heavy?

To join, enter client.connect 163.123.238.235:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://halani.net.

Instrument codes

Server tags

what each one means

Published as mp60,ptrak,$r?,v2634,^m,^r,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp60
Max players 60 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build Game build: 167781.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^r
Roleplay A server for roleplay.
^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.