Station XX-15490 · no signal
Void's Vibe Coding - Script Testing
Offline 162.244.125.185:28015 checked 40d ago
- Players now
- 0/ 350
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,490
- top 69%
- Last wipe
- 53d ago
- monthly schedule
- Next wipe
- 8d 13h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 350 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Void's Vibe Coding - Script Testing?
The procedural map on Void's Vibe Coding - Script Testing is size 4,500 with seed 1646099129, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Void's Vibe Coding - Script Testing?
The name of Void's Vibe Coding - Script Testing gives no gather rate. The group limit is 8 players, the game's default. In pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on Void's Vibe Coding - Script Testing right now?
Void's Vibe Coding - Script Testing is not responding at this moment and is offline, last seen 40 days 5 hours ago.
How does Void's Vibe Coding - Script Testing rank against other Rust servers?
Over the last seven days, Void's Vibe Coding - Script Testing recorded enough player hours to reach #15,490 worldwide, placing it in the top 69% of all ranked servers.
Server facts
How reliably does Void's Vibe Coding - Script Testing stay online?
No contact with Void's Vibe Coding - Script Testing right now, and the last recorded contact was 40 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
Where in the world is Void's Vibe Coding - Script Testing hosted?
Nothing about a region comes from Void's Vibe Coding - Script Testing. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 162.244.125.185:28015 is the address it uses.
What build of Rust does Void's Vibe Coding - Script Testing use?
Rust network protocol 2633 and build 164530 on Windows is what Void's Vibe Coding - Script Testing runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does Void's Vibe Coding - Script Testing wipe, and on which days?
From the force wipe the next wipe of Void's Vibe Coding - Script Testing is estimated. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 53 days 16 hours. A monthly wipe schedule is published in its tags.
Lists and tags
What do the server tags on Void's Vibe Coding - Script Testing mean?
These are the tags Void's Vibe Coding - Script Testing publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp350 (Max players): 350 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Void's Vibe Coding - Script Testing appear?
You will find Void's Vibe Coding - Script Testing on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
How do you connect to Void's Vibe Coding - Script Testing?
Enter client.connect 162.244.125.185:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.