Rust Server TrendsSeismic network · station log
Recording Stations11,599 Players34,406 Active2,900 Wipes · 3 h64 48 h

Station XX-15490 · no signal

Void's Vibe Coding - Script Testing

Offline 162.244.125.185:28015 checked 40d ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 350
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,490
top 69%
Last wipe
53d ago
monthly schedule
Next wipe
8d 13h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15490 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 350 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 51 on average
36/ 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average
24/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
35/ 200
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 36 on average
13/ 200
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 36 on average
38/ 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
30/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Void's Vibe Coding - Script Testing?

The procedural map on Void's Vibe Coding - Script Testing is size 4,500 with seed 1646099129, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Void's Vibe Coding - Script Testing?

The name of Void's Vibe Coding - Script Testing gives no gather rate. The group limit is 8 players, the game's default. In pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Void's Vibe Coding - Script Testing right now?

Void's Vibe Coding - Script Testing is not responding at this moment and is offline, last seen 40 days 5 hours ago.

How does Void's Vibe Coding - Script Testing rank against other Rust servers?

Over the last seven days, Void's Vibe Coding - Script Testing recorded enough player hours to reach #15,490 worldwide, placing it in the top 69% of all ranked servers.

Server facts

How reliably does Void's Vibe Coding - Script Testing stay online?

No contact with Void's Vibe Coding - Script Testing right now, and the last recorded contact was 40 days 5 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Void's Vibe Coding - Script Testing hosted?

Nothing about a region comes from Void's Vibe Coding - Script Testing. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 162.244.125.185:28015 is the address it uses.

What build of Rust does Void's Vibe Coding - Script Testing use?

Rust network protocol 2633 and build 164530 on Windows is what Void's Vibe Coding - Script Testing runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does Void's Vibe Coding - Script Testing wipe, and on which days?

From the force wipe the next wipe of Void's Vibe Coding - Script Testing is estimated. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 53 days 16 hours. A monthly wipe schedule is published in its tags.

Lists and tags

What do the server tags on Void's Vibe Coding - Script Testing mean?

These are the tags Void's Vibe Coding - Script Testing publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp350 (Max players): 350 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs164530 (Build): Game build: 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Void's Vibe Coding - Script Testing appear?

You will find Void's Vibe Coding - Script Testing on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

How do you connect to Void's Vibe Coding - Script Testing?

Enter client.connect 162.244.125.185:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp350,ptrak,$r?,v2633,^m,^p,gmvanilla,cs164530,ts8,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp350
Max players 350 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs164530
Build Game build: 164530.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.