Rust Server TrendsSeismic network · station log
Recording Stations11,874 Players87,370 Active3,991 Wipes · 3 h168 48 h

Station EA-641 · recording

Japan Tokyo - Chill PvE|JP

Online EA 162.222.17.4:30010 checked 13m ago

vanillamoddedcarbonpve
Connect
Players now
9/ 100
9% full
Motion · 24 h
M1.0falling
−11 players on the day
7-day average
21
peak 64
Rank
#641
top 3% · #30 in EA
Last wipe
25d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station EA-641 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
9of 100 slots
Motion · 24 h
M1.0falling−11 players
Sharpest hour
+17into Mon 10:00 UTC
Peak · 48 h
46most players in any hour
Channel 1 · calibrated

Players

AveragePeak
02040608021:0006:0015:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304021:0006:0015:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 3% of all ranked servers, top 5% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.5 daysbetween real wipes
wipe-day peak
127players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 127, 5 hours in, with 25 in the queue.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 08:46 UTC25d ago M2.1rising 127+25 queue – running 1
Thu 1 Oct, 19:46 UTC FW26d ago M2.1rising 127+25 queue – 0.5 days 7

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 60 on average
26/ 200
[坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖 EA · groups of 8+ · monthly · 36 on average
28/ 100
QS『鱼山路』pve|耐玩|升级|突袭 EA · groups of 8+ · 36 on average
34/ 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 21 on average
19/ 88
[JP][PVE] パグさば Pug-Server ver 27 | 10/2~ EA · groups of 16+ · 14 on average
7/ 100
[纪元PVE] 工业|挂机|自动|死亡不掉|标点 EA · groups of 8+ · 13 on average
13/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Japan Tokyo - Chill PvE|JP?

Japan Tokyo - Chill PvE|JP runs a procedural map of size 5,500 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.

Which settings and rules apply on Japan Tokyo - Chill PvE|JP?

No gather rate appears in the name of Japan Tokyo - Chill PvE|JP. 16 players is the most a group can hold. It plays in pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.

Live population

What is the current population on Japan Tokyo - Chill PvE|JP?

A reading taken now shows 9 players on Japan Tokyo - Chill PvE|JP, which has 100 slots. Averaged across the last seven days the population was 21 players, reaching a peak of 64. Averaged over the last 48 hours, the busiest hour was 12:00 UTC at 41 players.

How does Japan Tokyo - Chill PvE|JP rank against other Rust servers?

For player hours across the last seven days, Japan Tokyo - Chill PvE|JP takes #641 overall and #30 in Asia, inside the top 3% of all ranked servers.

Operator and location

How reliably does Japan Tokyo - Chill PvE|JP stay online?

Right now, you can reach Japan Tokyo - Chill PvE|JP. Going by the uptime figure it reports, it restarted about 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Japan Tokyo - Chill PvE|JP hold a steady tick rate?

Its average server fps over the last 48 hours was 30, and it never dropped below 24. The world held up to 573,215 entities at its peak, buildings and deployables included. Its highest memory use was 16,016 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does Japan Tokyo - Chill PvE|JP run from?

In Asia Japan Tokyo - Chill PvE|JP lists itself, with the tag EA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 162.222.17.4:30010.

Which Rust version is Japan Tokyo - Chill PvE|JP running?

Rust network protocol 2635 and build 168909 on Linux is what Japan Tokyo - Chill PvE|JP runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Japan Tokyo - Chill PvE|JP?

127 players, on average, was the busiest crowd at its recent wipes. With 25 more in the queue, the crowd on the latest wipe peaked 5 hours after the wipe.

On what timetable does Japan Tokyo - Chill PvE|JP run its wipes?

The rhythm of Japan Tokyo - Chill PvE|JP cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 25 days 11 hours.

Server tags

What do the server tags on Japan Tokyo - Chill PvE|JP mean?

Tags published by Japan Tokyo - Chill PvE|JP and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts16 (Group limit): The team limit is 16; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; EA (East Asia): In the server browser it appears under East Asia. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Japan Tokyo - Chill PvE|JP appear?

You will find Japan Tokyo - Chill PvE|JP on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Average players: 10+ on average.

Which person or group runs Japan Tokyo - Chill PvE|JP?

One operator most likely runs these: Japan Tokyo - Chill PvE|JP and 3 other servers we track, all publishing a japantokyo.jp hostname.

Connecting

What steps get you onto Japan Tokyo - Chill PvE|JP?

Enter client.connect 162.222.17.4:30010 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/AH7FXJ2Xet.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,EA,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players The server has 100 slots.
ts16
Group limit The team limit is 16.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.