Station EA-641 · recording
Japan Tokyo - Chill PvE|JP
Online EA 162.222.17.4:30010 checked 13m ago
- Players now
- 9/ 100
- 9% full
- Motion · 24 h
- M1.0▼falling
- −11 players on the day
- 7-day average
- 21
- peak 64
- Rank
- #641
- top 3% · #30 in EA
- Last wipe
- 25d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 9of 100 slots
- Motion · 24 h
- M1.0▼falling−11 players
- Sharpest hour
- +17into Mon 10:00 UTC
- Peak · 48 h
- 46most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers, top 5% in EA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 0.5 daysbetween real wipes
- wipe-day peak
- 127players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 127, 5 hours in, with 25 in the queue.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 08:46 UTC25d ago | M2.1▲rising | 127+25 queue | – | running | 1 | |
| Thu 1 Oct, 19:46 UTC FW26d ago | M2.1▲rising | 127+25 queue | – | 0.5 days | 7 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Japan Tokyo - Chill PvE|JP?
Japan Tokyo - Chill PvE|JP runs a procedural map of size 5,500 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.
Which settings and rules apply on Japan Tokyo - Chill PvE|JP?
No gather rate appears in the name of Japan Tokyo - Chill PvE|JP. 16 players is the most a group can hold. It plays in pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: VAC, from Valve.
Live population
What is the current population on Japan Tokyo - Chill PvE|JP?
A reading taken now shows 9 players on Japan Tokyo - Chill PvE|JP, which has 100 slots. Averaged across the last seven days the population was 21 players, reaching a peak of 64. Averaged over the last 48 hours, the busiest hour was 12:00 UTC at 41 players.
How does Japan Tokyo - Chill PvE|JP rank against other Rust servers?
For player hours across the last seven days, Japan Tokyo - Chill PvE|JP takes #641 overall and #30 in Asia, inside the top 3% of all ranked servers.
Operator and location
How reliably does Japan Tokyo - Chill PvE|JP stay online?
Right now, you can reach Japan Tokyo - Chill PvE|JP. Going by the uptime figure it reports, it restarted about 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does Japan Tokyo - Chill PvE|JP hold a steady tick rate?
Its average server fps over the last 48 hours was 30, and it never dropped below 24. The world held up to 573,215 entities at its peak, buildings and deployables included. Its highest memory use was 16,016 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Japan Tokyo - Chill PvE|JP run from?
In Asia Japan Tokyo - Chill PvE|JP lists itself, with the tag EA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 162.222.17.4:30010.
Which Rust version is Japan Tokyo - Chill PvE|JP running?
Rust network protocol 2635 and build 168909 on Linux is what Japan Tokyo - Chill PvE|JP runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Japan Tokyo - Chill PvE|JP?
127 players, on average, was the busiest crowd at its recent wipes. With 25 more in the queue, the crowd on the latest wipe peaked 5 hours after the wipe.
On what timetable does Japan Tokyo - Chill PvE|JP run its wipes?
The rhythm of Japan Tokyo - Chill PvE|JP cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 25 days 11 hours.
Server tags
What do the server tags on Japan Tokyo - Chill PvE|JP mean?
Tags published by Japan Tokyo - Chill PvE|JP and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts16 (Group limit): The team limit is 16; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here; EA (East Asia): In the server browser it appears under East Asia. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Japan Tokyo - Chill PvE|JP appear?
You will find Japan Tokyo - Chill PvE|JP on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Average players: 10+ on average.
Which person or group runs Japan Tokyo - Chill PvE|JP?
One operator most likely runs these: Japan Tokyo - Chill PvE|JP and 3 other servers we track, all publishing a japantokyo.jp hostname.
Connecting
What steps get you onto Japan Tokyo - Chill PvE|JP?
Enter client.connect 162.222.17.4:30010 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/AH7FXJ2Xet.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.