Rust Server TrendsSeismic network · station log
Recording Stations11,733 Players61,573 Active3,391 Wipes · 3 h186 48 h

Station XX-15323 · no signal

Hard

Offline 162.222.17.4:30031 checked 11h ago

moddedcarbonpve
Connect
Players now
0/ ?
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,323
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15323 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of ? slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123401:0005:0010:0014:0020:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304001:0005:0010:0014:0020:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.3 daysbetween real wipes
on rhythm
14%of its recent wipes
wipe-day peak
0players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 17 OctSat 3 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 20 Oct, 14:47 UTC8d ago M0.0steady 0 – running 0
Sat 17 Oct, 08:07 UTC12d ago M0.0steady 0 – 3.3 days 0
Sat 3 Oct, 16:40 UTC25d ago M0.0rising 1 halved by day 1 13.6 days 0
Fri 2 Oct, 11:22 UTC26d ago M0.0rising 1 – 1.2 days 0
Thu 1 Oct, 12:22 UTC27d ago M0.0steady 1 – 1 days 1
Thu 1 Oct, 05:28 UTC28d ago M0.0rising 1 – 0.3 days 0
Tue 22 Sep, 06:07 UTC37d ago M0.0rising 1 halved by day 1 9 days 0
Fri 4 Sep, 16:17 UTC54d ago M0.0rising 1 halved by day 2 17.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 253 on average
117/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average
164/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average
22/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average
79/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average
7/ 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average
51/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Hard?

Generated by the game, the map on Hard is procedural and size 5,500. Its map carries the name Custom Map.

Which settings and rules apply on Hard?

The name of Hard gives no gather rate. The group limit is 16 players. In pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is off: VAC, from Valve.

Population

How many players are recorded on Hard right now?

No players are recorded on Hard at this moment; it is offline, and the last sighting was 11 hours ago. The population averaged 0 players over the past week.

How does Hard rank against other Rust servers?

On player hours for the past week, Hard sits at #15,323, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does Hard stay online?

No contact with Hard right now, and the last recorded contact was 11 hours ago. Its reported uptime points to a restart about 22 hours ago. It was up 17% of the time across the last 7 full days: 28 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Hard hold a steady tick rate?

Across the last 48 hours it averaged 30 server fps, with a floor of 30. The world held up to 236,189 entities at its peak, buildings and deployables included. Its highest memory use was 8,993 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Hard hosted?

Nothing about a region comes from Hard. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 162.222.17.4:30031 is the address it uses.

Which Rust version is Hard running?

Rust network protocol 2635 and build 168909 on Linux is what Hard runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Hard?

On average, the busiest point of its recent wipes drew 0 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does Hard run its wipes?

No next wipe can be predicted for Hard, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 2 hours.

Server tags

What do the server tags on Hard mean?

These are the tags Hard publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slots: 0; ts16 (Group limit): Each team can hold up to 16; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Hard appear?

These Rust Server Trends lists include Hard: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Who is behind Hard?

Both Hard and 3 other servers we track publish a japantokyo.jp hostname, so the same operator most likely runs them.

How to join

How do you connect to Hard?

Enter client.connect 162.222.17.4:30031 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players Slots: 0.
ts16
Group limit Each team can hold up to 16.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.