Station EA-964 · recording
Japan Tokyo - Hard PvE|BPdrop|JP
Online EA 162.222.17.4:28045 checked 10m ago
- Players now
- 8/ 100
- 8% full
- Motion · 24 h
- M0.8▼falling
- −6 players on the day
- 7-day average
- 10
- peak 31
- Rank
- #964
- top 4% · #95 in EA
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 8of 100 slots
- Motion · 24 h
- M0.8▼falling−6 players
- Sharpest hour
- +9into Thu 12:00 UTC
- Peak · 48 h
- 28most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 18% in EA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 0.3 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 89players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 89, 5 hours in, with 13 in the queue.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 08:46 UTC27d ago | M1.9▲rising | 89+13 queue | – | running | 0 | |
| Fri 2 Oct, 01:04 UTC27d ago | M1.9▲rising | 89+13 queue | – | 0.3 days | 0 | |
| Thu 1 Oct, 18:49 UTC FW27d ago | M1.9▲rising | 89+13 queue | – | 0.3 days | 3 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Japan Tokyo - Hard PvE|BPdrop|JP?
The procedural map on Japan Tokyo - Hard PvE|BPdrop|JP is size 5,500, generated by the game. The name of its map is Custom Map.
Which settings and rules apply on Japan Tokyo - Hard PvE|BPdrop|JP?
No gather rate appears in the name of Japan Tokyo - Hard PvE|BPdrop|JP. Up to 16 players can be in a group. pve is the game mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on Japan Tokyo - Hard PvE|BPdrop|JP?
A reading taken now shows 8 players on Japan Tokyo - Hard PvE|BPdrop|JP, which has 100 slots. Averaged across the last seven days the population was 10 players, reaching a peak of 31. Averaged over the last 48 hours, the busiest hour was 12:00 UTC at 25 players.
How does Japan Tokyo - Hard PvE|BPdrop|JP rank against other Rust servers?
Japan Tokyo - Hard PvE|BPdrop|JP is #95 in Asia and #964 worldwide on the past week's player hours, within the top 4% of ranked servers.
Operator and location
How reliably does Japan Tokyo - Hard PvE|BPdrop|JP stay online?
Japan Tokyo - Hard PvE|BPdrop|JP is up at the moment. Going by the uptime figure it reports, it restarted about 5 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Japan Tokyo - Hard PvE|BPdrop|JP hold a steady tick rate?
The 48-hour average is 30 server fps; 30 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 278,237. Its highest memory use was 10,195 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Japan Tokyo - Hard PvE|BPdrop|JP run from?
In Asia Japan Tokyo - Hard PvE|BPdrop|JP lists itself, with the tag EA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 162.222.17.4:28045.
Which Rust version is Japan Tokyo - Hard PvE|BPdrop|JP running?
Rust network protocol 2635 and build 168909 on Linux is what Japan Tokyo - Hard PvE|BPdrop|JP runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Japan Tokyo - Hard PvE|BPdrop|JP?
On average, the busiest point of its recent wipes drew 89 players. With 13 more in the queue, the crowd on the latest wipe peaked 5 hours after the wipe.
How often does Japan Tokyo - Hard PvE|BPdrop|JP wipe, and on which days?
There is no next wipe to predict at Japan Tokyo - Hard PvE|BPdrop|JP, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 7 hours is how long the current world has been running.
Server tags
What do the server tags on Japan Tokyo - Hard PvE|BPdrop|JP mean?
These are the tags Japan Tokyo - Hard PvE|BPdrop|JP publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): 100 slots are available; ts16 (Group limit): Each team can hold up to 16; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; EA (East Asia): East Asia is the region it's listed under in the browser. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Japan Tokyo - Hard PvE|BPdrop|JP appear?
You will find Japan Tokyo - Hard PvE|BPdrop|JP on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Which person or group runs Japan Tokyo - Hard PvE|BPdrop|JP?
Both Japan Tokyo - Hard PvE|BPdrop|JP and 3 other servers we track publish a japantokyo.jp hostname, so the same operator most likely runs them.
Join the server
How do you connect to Japan Tokyo - Hard PvE|BPdrop|JP?
Enter client.connect 162.222.17.4:28045 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/AH7FXJ2Xet.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.