Rust Server TrendsSeismic network · station log
Recording Stations11,621 Players53,407 Active3,161 Wipes · 3 h122 48 h

Station EA-480 · recording

QS『鱼山路』pve|耐玩|升级|突袭

Online EA 202.189.16.15:21015 checked 11m ago

moddedoxidepve
Connect
Players now
38/ 100
38% full
Motion · 24 h
M0.8falling
−6 players on the day
7-day average
37
peak 48
Rank
#480
top 2% · #11 in EA
Last wipe
11d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station EA-480 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
38of 100 slots
Motion · 24 h
M0.8falling−6 players
Sharpest hour
−31into Thu 13:00 UTC
Peak · 48 h
48most players in any hour
Channel 1 · calibrated

Players

AveragePeak
02040608009:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608009:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k23 Oct24 Oct26 Oct27 Oct29 Oct30 Oct

Top 2% of all ranked servers, top 2% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average
63/ 200
[坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼 EA · groups of 8+ · monthly · 34 on average
35/ 100
Japan Tokyo - Vanilla PvE|JP|Beginner EA · groups of 16+ · 33 on average
30/ 100
Japan Tokyo - Chill PvE|JP EA · groups of 16+ · 21 on average
17/ 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average
16/ 88
[纪元PVE] 工业|挂机|自动|死亡不掉|标点 EA · groups of 8+ · 14 on average
20/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on QS『鱼山路』pve|耐玩|升级|突袭?

QS『鱼山路』pve|耐玩|升级|突袭 runs a procedural map of size 4,000 with seed 453061261, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on QS『鱼山路』pve|耐玩|升级|突袭?

The name of QS『鱼山路』pve|耐玩|升级|突袭 gives no gather rate. At the game's default, groups can have up to 8 players. It plays in pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on QS『鱼山路』pve|耐玩|升级|突袭?

38 of the 100 slots on QS『鱼山路』pve|耐玩|升级|突袭 are filled right now. Averaged across the last seven days the population was 37 players, reaching a peak of 48. The last 48 hours show their highest activity at 12:00 UTC, averaging 47 players.

How does QS『鱼山路』pve|耐玩|升级|突袭 rank against other Rust servers?

QS『鱼山路』pve|耐玩|升级|突袭 is #11 in Asia and #480 worldwide on the past week's player hours, within the top 2% of ranked servers.

Server facts

How reliably does QS『鱼山路』pve|耐玩|升级|突袭 stay online?

As recorded now, QS『鱼山路』pve|耐玩|升级|突袭 is running. The uptime it reports puts its last restart about 9 hours ago. Of the 144 hours in the last 6 full days, it was up for 143, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 23 October 2026.

How well does QS『鱼山路』pve|耐玩|升级|突袭 perform under load?

The 48-hour average is 59 server fps; 44 is the lowest observed. The world held up to 104,207 entities at its peak, buildings and deployables included. It reached a ceiling of 5,010 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is QS『鱼山路』pve|耐玩|升级|突袭 hosted?

The EA tag is how QS『鱼山路』pve|耐玩|升级|突袭 lists itself in Asia. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 202.189.16.15:21015.

Which Rust version is QS『鱼山路』pve|耐玩|升级|突袭 running?

QS『鱼山路』pve|耐玩|升级|突袭 is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does QS『鱼山路』pve|耐玩|升级|突袭 run its wipes?

Too few wipes of QS『鱼山路』pve|耐玩|升级|突袭 are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 11 days 18 hours is how long the current world has been running.

Server tags

What do the server tags on QS『鱼山路』pve|耐玩|升级|突袭 mean?

Tags published by QS『鱼山路』pve|耐玩|升级|突袭 and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EA (East Asia): East Asia is the region it's listed under in the browser; oxidation (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does QS『鱼山路』pve|耐玩|升级|突袭 appear?

The Rust Server Trends lists that take in QS『鱼山路』pve|耐玩|升级|突袭 are: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Players now: At least 10; Average players: 25+ on average.

Which person or group runs QS『鱼山路』pve|耐玩|升级|突袭?

One operator most likely runs these: QS『鱼山路』pve|耐玩|升级|突袭 and 18 other servers we track, all publishing a rustqs.com hostname.

Connecting

How do you connect to QS『鱼山路』pve|耐玩|升级|突袭?

Enter client.connect 202.189.16.15:21015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,EA,^p,gmrust,cs168909,ts8,^o^z,oxidation

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EA
East Asia East Asia is the region it's listed under in the browser.

Other

oxidation
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.