Rust Server TrendsSeismic network · station log
Recording Stations11,842 Players74,292 Active3,699 Wipes · 3 h224 48 h

Station EA-506 · recording

Japan Tokyo - Vanilla PvE|JP|Beginner

Online EA 162.222.17.4:30000 checked 9m ago

vanillamoddedcarbonpve
Connect
Players now
65/ 100
65% full
Motion · 24 h
M0.9rising
+9 players on the day
7-day average
33
peak 85
Rank
#506
top 2% · #17 in EA
Last wipe
27d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station EA-506 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
65of 100 slots
Motion · 24 h
M0.9rising+9 players
Sharpest hour
+20into Wed 10:00 UTC
Peak · 48 h
64most players in any hour
Channel 1 · calibrated

Players

AveragePeak
02040608014:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 2% of all ranked servers, top 3% in EA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
0.5 daysbetween real wipes
wipe-day peak
201players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 201, 5 hours in, with 78 in the queue.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 08:44 UTC27d ago M2.3rising 201+78 queue – running 0
Thu 1 Oct, 19:44 UTC FW27d ago M2.2rising 201+78 queue – 0.5 days 30

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average
96/ 200
QS『鱼山路』pve|耐玩|升级|突袭 EA · groups of 8+ · 37 on average
9/ 100
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 35 on average
40/ 100
爱酱PVE|1服|十倍|死亡不掉|装备强化|突袭基地 EA · groups of 8+ · monthly · 20 on average
20/ 88
[JP][PVE] パグさば Pug-Server ver 27 | 10/2~ EA · groups of 16+ · 13 on average
16/ 100
[纪元PVE] 工业|挂机|自动|死亡不掉|标点 EA · groups of 8+ · 13 on average
15/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Japan Tokyo - Vanilla PvE|JP|Beginner?

Generated by the game, the map on Japan Tokyo - Vanilla PvE|JP|Beginner is procedural, size 4,500 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.

Which settings and rules apply on Japan Tokyo - Vanilla PvE|JP|Beginner?

No gather rate appears in the name of Japan Tokyo - Vanilla PvE|JP|Beginner. 16 players is the most a group can hold. In pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. Vanilla is the label it uses for itself: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Japan Tokyo - Vanilla PvE|JP|Beginner right now?

At this moment, Japan Tokyo - Vanilla PvE|JP|Beginner records 65 players across 100 slots. The seven-day average is 33 players, with a peak of 85. Averaged over the last 48 hours, the busiest hour was 12:00 UTC at 59 players.

How does Japan Tokyo - Vanilla PvE|JP|Beginner rank against other Rust servers?

For player hours across the last seven days, Japan Tokyo - Vanilla PvE|JP|Beginner takes #506 overall and #17 in Asia, inside the top 2% of all ranked servers.

Server facts

How reliably does Japan Tokyo - Vanilla PvE|JP|Beginner stay online?

Right now, you can reach Japan Tokyo - Vanilla PvE|JP|Beginner. The uptime it reports puts its last restart about 2 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Japan Tokyo - Vanilla PvE|JP|Beginner perform under load?

The 48-hour average is 30 server fps; 29 is the lowest observed. The world held up to 436,141 entities at its peak, buildings and deployables included. It reached a ceiling of 10,660 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Japan Tokyo - Vanilla PvE|JP|Beginner hosted?

In Asia Japan Tokyo - Vanilla PvE|JP|Beginner lists itself, with the tag EA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 162.222.17.4:30000 is the address it uses.

Which Rust version is Japan Tokyo - Vanilla PvE|JP|Beginner running?

Rust network protocol 2635 and build 168909 on Linux is what Japan Tokyo - Vanilla PvE|JP|Beginner runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Japan Tokyo - Vanilla PvE|JP|Beginner?

201 players, on average, was the busiest crowd at its recent wipes. With 78 more in the queue, the crowd on the latest wipe peaked 5 hours after the wipe.

On what timetable does Japan Tokyo - Vanilla PvE|JP|Beginner run its wipes?

On record so far are too few of Japan Tokyo - Vanilla PvE|JP|Beginner's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 27 days 5 hours is how long the current world has been running.

Lists and tags

What do the server tags on Japan Tokyo - Vanilla PvE|JP|Beginner mean?

The game's server browser reads the tags Japan Tokyo - Vanilla PvE|JP|Beginner publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): 100 slots are available; ts16 (Group limit): Teams are capped at 16 players; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; EA (East Asia): In the server browser it appears under East Asia. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Japan Tokyo - Vanilla PvE|JP|Beginner appear?

These Rust Server Trends lists include Japan Tokyo - Vanilla PvE|JP|Beginner: Beginner Rust servers: live trends, Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 50; Average players: 25+ on average.

Which person or group runs Japan Tokyo - Vanilla PvE|JP|Beginner?

Both Japan Tokyo - Vanilla PvE|JP|Beginner and 3 other servers we track publish a japantokyo.jp hostname, so the same operator most likely runs them.

Connecting

What steps get you onto Japan Tokyo - Vanilla PvE|JP|Beginner?

You can connect by pressing F1 in Rust and typing client.connect 162.222.17.4:30000 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://discord.com/invite/AH7FXJ2Xet.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^v,EA,^p,gmrust,cs168909,ts16

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players 100 slots are available.
ts16
Group limit Teams are capped at 16 players.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

EA
East Asia In the server browser it appears under East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.