Station EA-1349 · recording
[SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
Online EA 15.235.216.54:29013 checked 10m ago
- Players now
- 3/ 200
- 2% full
- Motion · 24 h
- M0.3▲rising
- +2 players on the day
- 7-day average
- 5
- peak 15
- Rank
- #1,349
- top 6% · #134 in EA
- Last wipe
- 28d ago
- monthly schedule
- Next wipe
- 6d 16h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 3of 200 slots
- Motion · 24 h
- M0.3▲rising+2 players
- Sharpest hour
- +5into Wed 14:00 UTC
- Peak · 48 h
- 11most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers, top 25% in EA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
- wipe-day peak
- 14players, last three wipes
Coming wipes
- 6d 16hThu 5 Nov, 19:00 UTCFW
- 34d 16hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 14, 39 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:01 UTC FW28d ago | M1.1▲rising | 14 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
Generated by the game, the map on [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing is procedural, size 4,500 with seed 393537180. Size and seed produce the same map, so RustMaps can show it from this page. Its map carries the name Custom Map.
Which settings and rules apply on [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
No gather rate appears in the name of [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing. The group limit is 8 players, the game's default. pve is the game mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Carbon. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing right now?
3 of the 200 slots on [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing are filled right now. The seven-day average is 5 players, with a peak of 15. Averaged over the last 48 hours, the busiest hour was 14:00 UTC at 9 players.
How does [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing rank against other Rust servers?
For player hours across the last seven days, [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing takes #1,349 overall and #134 in Asia, inside the top 6% of all ranked servers.
Operator and location
How reliably does [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing stay online?
As recorded now, [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing is running. Going by the uptime figure it reports, it restarted about 5 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing perform under load?
Across the last 48 hours it averaged 58 server fps, with a floor of 53. The world held up to 189,054 entities at its peak, buildings and deployables included. It reached a ceiling of 5,924 MB of memory. Low fps together with a growing entity count is what players experience as lag.
Which region does [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing run from?
The EA tag is how [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing lists itself in Asia. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 15.235.216.54:29013 is the address it uses.
Which Rust version is [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing running?
[SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
On average, the busiest point of its recent wipes drew 14 players. 39 hours after the latest wipe, the crowd peaked.
How often does [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing wipe, and on which days?
The force wipe is the only wipe [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 28 days 8 hours. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing mean?
These are the tags [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp200 (Max players): 200 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EA (East Asia): The server browser files it under East Asia. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing appear?
The Rust Server Trends lists that take in [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing are: Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Which person or group runs [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
The same operator most likely runs [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing and the 13 other servers we track that also publish a rustez.com hostname.
How to join
What steps get you onto [SEA] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
You can connect by pressing F1 in Rust and typing client.connect 15.235.216.54:29013 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://rustez.com.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
