Rust Server TrendsSeismic network · station log
Recording Stations11,617 Players32,693 Active2,804 Wipes · 3 h68 48 h

Station XX-2947 · recording

West Coast Fun PVE 2.5

Online 15.204.34.9:28015 checked 9m ago

monthly wipes moddedoxidepve
Connect
Players now
1/ 50
2% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
1
peak 6
Rank
#2,947
top 13%
Last wipe
27d ago
monthly schedule
Next wipe
7d 12h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-2947 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 50 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
−2into Thu 02:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123407:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 13% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

wipe-day peak
10players, last three wipes

Coming wipes

  1. 7d 12hThu 5 Nov, 19:00 UTCFW
  2. 35d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 33 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:49 UTC FW27d ago M1.0rising 10 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average
32/ 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average
33/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
33/ 200
[坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼 EA · groups of 8+ · monthly · 35 on average
33/ 100
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 34 on average
17/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
29/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on West Coast Fun PVE 2.5?

West Coast Fun PVE 2.5 runs a procedural map of size 4,250 with seed 2070244327, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on West Coast Fun PVE 2.5?

No gather rate appears in the name of West Coast Fun PVE 2.5. Up to 32 players can be in a group. In pve mode, no combat against other players. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on West Coast Fun PVE 2.5?

A reading taken now shows 1 players on West Coast Fun PVE 2.5, which has 50 slots. The seven-day average is 1 players, with a peak of 6. The busiest point in the last 48 hours came at 01:00 UTC, averaging 2 players.

How does West Coast Fun PVE 2.5 rank against other Rust servers?

The last seven days of player hours place West Coast Fun PVE 2.5 at #2,947, in the top 13% of all ranked servers.

Server details

How reliably does West Coast Fun PVE 2.5 stay online?

Right now, you can reach West Coast Fun PVE 2.5. The uptime it reports puts its last restart about 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 164, or 98% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does West Coast Fun PVE 2.5 perform under load?

The 48-hour average is 136 server fps; 108 is the lowest observed. The world held up to 157,206 entities at its peak, buildings and deployables included. Its highest memory use was 5,055 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is West Coast Fun PVE 2.5 hosted?

A region is not published by West Coast Fun PVE 2.5. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 15.204.34.9:28015 is the address it uses.

Which Rust version is West Coast Fun PVE 2.5 running?

On Linux, West Coast Fun PVE 2.5 runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on West Coast Fun PVE 2.5?

The recent wipes averaged a busiest count of 10 players. The peak on the most recent wipe came 33 hours after the wipe.

On what timetable does West Coast Fun PVE 2.5 run its wipes?

Once a month West Coast Fun PVE 2.5 wipes, at the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 27 days 11 hours. The tags it publishes carry a monthly wipe schedule.

Server tags

What do the server tags on West Coast Fun PVE 2.5 mean?

Tags published by West Coast Fun PVE 2.5 and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; ts32 (Group limit): Each team can hold up to 32; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does West Coast Fun PVE 2.5 appear?

These Rust Server Trends lists include West Coast Fun PVE 2.5: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

What steps get you onto West Coast Fun PVE 2.5?

Enter client.connect 15.204.34.9:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/CumrnnqwD8 is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players The server has 50 slots.
ts32
Group limit Each team can hold up to 32.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.