Station XX-10157 · recording
[US] The Mosaic | PvE | Modded
Online 15.204.215.162:28015 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #10,157
- top 46%
- Last wipe
- 12d ago
- monthly schedule
- Next wipe
- 7d 1h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [US] The Mosaic | PvE | Modded?
Generated by the game, the map on [US] The Mosaic | PvE | Modded is procedural, size 3,700 with seed 2042267394. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on [US] The Mosaic | PvE | Modded?
The name of [US] The Mosaic | PvE | Modded gives no gather rate. The group limit is 8 players, the game's default. In pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on [US] The Mosaic | PvE | Modded?
A reading taken now shows 0 players on [US] The Mosaic | PvE | Modded, which has 50 slots. The seven-day average is 0 players, with a peak of 1.
How does [US] The Mosaic | PvE | Modded rank against other Rust servers?
Over the last seven days, [US] The Mosaic | PvE | Modded recorded enough player hours to reach #10,157 worldwide, placing it in the top 46% of all ranked servers.
Operator and location
How reliably does [US] The Mosaic | PvE | Modded stay online?
Right now, you can reach [US] The Mosaic | PvE | Modded. The uptime it reports puts its last restart about 21 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 20 October 2026 is when Rust Server Trends first recorded it.
How well does [US] The Mosaic | PvE | Modded perform under load?
Across the last 48 hours it averaged 109 server fps, with a floor of 73. At its highest, it carried 79,299 entities: buildings, deployables and the world's other contents. Memory use peaked at 2,303 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is [US] The Mosaic | PvE | Modded hosted?
No region tag comes from [US] The Mosaic | PvE | Modded, though the name points to North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 15.204.215.162:28015.
Which Rust version is [US] The Mosaic | PvE | Modded running?
[US] The Mosaic | PvE | Modded is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does [US] The Mosaic | PvE | Modded wipe, and on which days?
From the force wipe the next wipe of [US] The Mosaic | PvE | Modded is estimated. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 12 days 9 hours. The tags it publishes carry a monthly wipe schedule.
Lists and tags
What do the server tags on [US] The Mosaic | PvE | Modded mean?
Tags published by [US] The Mosaic | PvE | Modded and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does [US] The Mosaic | PvE | Modded appear?
The Rust Server Trends lists that take in [US] The Mosaic | PvE | Modded are: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
How to join
How do you connect to [US] The Mosaic | PvE | Modded?
Enter client.connect 15.204.215.162:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
