Rust Server TrendsSeismic network · station log
Recording Stations11,749 Players74,551 Active3,731 Wipes · 3 h142 48 h

Station XX-15432 · no signal

PotatoServer.Live | PvE RPG Zombies & Bosses

Offline 144.202.49.95:28015 checked 1d ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,432
top 69%
Last wipe
18d ago
monthly schedule
Next wipe
8d 5h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15432 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123414:0018:0021:0001:0004:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020014:0018:0021:0001:0004:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence

usual gap
23.8 daysbetween real wipes
wipe-day peak
2players, last three wipes
crowd held
0%else halves by day 1

Coming wipes

  1. 8d 5hThu 5 Nov, 19:00 UTCFW
  2. 36d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 10 OctWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 10 Oct, 04:19 UTC18d ago M0.3rising 2 – running 0
Wed 16 Sep, 10:10 UTC42d ago M0.3rising 2 halved by day 1 23.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 52 on average
38/ 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average
36/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 40 on average
21/ 200
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 36 on average
41/ 200
[坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼 EA · groups of 8+ · monthly · 35 on average
38/ 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 35 on average
13/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on PotatoServer.Live | PvE RPG Zombies & Bosses?

The procedural map on PotatoServer.Live | PvE RPG Zombies & Bosses is size 4,500 with seed 6738, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on PotatoServer.Live | PvE RPG Zombies & Bosses?

No gather rate appears in the name of PotatoServer.Live | PvE RPG Zombies & Bosses. At the game's default, groups can have up to 8 players. It plays in roleplay mode, jobs and towns under roleplay rules. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on PotatoServer.Live | PvE RPG Zombies & Bosses right now?

PotatoServer.Live | PvE RPG Zombies & Bosses is not responding at this moment and is offline, last seen 29 hours ago. The seven-day average for this server is 0 players.

How does PotatoServer.Live | PvE RPG Zombies & Bosses rank against other Rust servers?

Over the last seven days, PotatoServer.Live | PvE RPG Zombies & Bosses recorded enough player hours to reach #15,432 worldwide, placing it in the top 69% of all ranked servers.

Server details

How reliably does PotatoServer.Live | PvE RPG Zombies & Bosses stay online?

PotatoServer.Live | PvE RPG Zombies & Bosses is down at the moment; the last recorded contact was 29 hours ago. The uptime it reports puts its last restart about 46 hours ago. Of the 168 hours in the last 7 full days, it was up for 153, or 91% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does PotatoServer.Live | PvE RPG Zombies & Bosses hold a steady tick rate?

Its average server fps over the last 48 hours was 94, and it never dropped below 81. At its highest, it carried 113,699 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,369 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does PotatoServer.Live | PvE RPG Zombies & Bosses run from?

Nothing about a region comes from PotatoServer.Live | PvE RPG Zombies & Bosses. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 144.202.49.95:28015.

What build of Rust does PotatoServer.Live | PvE RPG Zombies & Bosses use?

On Linux, PotatoServer.Live | PvE RPG Zombies & Bosses runs Rust network protocol 2634 and build 167398. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on PotatoServer.Live | PvE RPG Zombies & Bosses?

On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 7 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

On what timetable does PotatoServer.Live | PvE RPG Zombies & Bosses run its wipes?

The force wipe is the only wipe PotatoServer.Live | PvE RPG Zombies & Bosses takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 18 days 9 hours. A monthly wipe schedule is published in its tags.

Server tags

What do the server tags on PotatoServer.Live | PvE RPG Zombies & Bosses mean?

These are the tags PotatoServer.Live | PvE RPG Zombies & Bosses publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): 100 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^r (Roleplay): This is a roleplay server; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does PotatoServer.Live | PvE RPG Zombies & Bosses appear?

These Rust Server Trends lists include PotatoServer.Live | PvE RPG Zombies & Bosses: Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and Rust zombie servers, by recorded population. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

What steps get you onto PotatoServer.Live | PvE RPG Zombies & Bosses?

You can connect by pressing F1 in Rust and typing client.connect 144.202.49.95:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://PotatoServer.Live.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^m,^r,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust.
mp100
Max players 100 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167398
Build The game build is 167398.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.