Station XX-11125 · recording
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop
Online 138.201.250.71:28015 checked 11m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #11,125
- top 50%
- Last wipe
- 26d ago
- monthly schedule
- Next wipe
- 8d 8h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Mon 18:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence
- usual gap
- 3.3 daysbetween real wipes
- on rhythm
- 33%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 50%else halves by day 2
Coming wipes
- 8d 8hThu 5 Nov, 19:00 UTCFW
- 36d 8hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 20:26 UTC FW26d ago | M0.5▲rising | 3 | – | running | 0 | |
| Mon 28 Sep, 13:57 UTC29d ago | M0.0▲rising | 1 | held half | 3.3 days | 0 | |
| Sat 26 Sep, 22:33 UTC31d ago | M0.0▲rising | 1 | – | 1.6 days | 0 | |
| Fri 18 Sep, 15:41 UTC39d ago | M0.0▲rising | 1 | halved by day 2 | 8.3 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
Generated by the game, the map on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is procedural, size 5,000 with seed 496957. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
The name of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop gives no gather rate. The group limit is 20 players. In pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
A reading taken now shows 0 players on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, which has 100 slots. The seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours came at 18:00 UTC, averaging 0 players.
How does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop rank against other Rust servers?
On player hours for the past week, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop sits at #11,125, which puts it inside the top 50% of every ranked server.
Server facts
How reliably does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop stay online?
[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is up at the moment. Going by the uptime figure it reports, it restarted about 2 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop perform under load?
Its average server fps over the last 48 hours was 62, and it never dropped below 40. At its highest, it carried 159,101 entities: buildings, deployables and the world's other contents. Memory use peaked at 6,199 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop run from?
A region is not published by [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 138.201.250.71:28015.
Which Rust version is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop running?
On Windows, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 46 hours after the wipe. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.
On what timetable does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop run its wipes?
The force wipe is the only wipe [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 26 days 14 hours. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop mean?
Tags published by [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp100 (Max players): 100 slots are available; ts20 (Group limit): The team limit is 20; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop appear?
You will find [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
What steps get you onto [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?
To join, enter client.connect 138.201.250.71:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
