Rust Server TrendsSeismic network · station log
Recording Stations11,678 Players58,110 Active3,414 Wipes · 3 h101 48 h

Station XX-11125 · recording

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop

Online 138.201.250.71:28015 checked 11m ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#11,125
top 50%
Last wipe
26d ago
monthly schedule
Next wipe
8d 8h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-11125 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Mon 18:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75111:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 50% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe · high confidence

usual gap
3.3 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
50%else halves by day 2

Coming wipes

  1. 8d 8hThu 5 Nov, 19:00 UTCFW
  2. 36d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 20:26 UTC FW26d ago M0.5rising 3 – running 0
Mon 28 Sep, 13:57 UTC29d ago M0.0rising 1 held half 3.3 days 0
Sat 26 Sep, 22:33 UTC31d ago M0.0rising 1 – 1.6 days 0
Fri 18 Sep, 15:41 UTC39d ago M0.0rising 1 halved by day 2 8.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 52 on average
26/ 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average
27/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
22/ 200
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 36 on average
31/ 200
[坚果PVE]宗门师徒/每日打榜/合成强化/打金赚钱 EA · groups of 8+ · monthly · 35 on average
42/ 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 35 on average
12/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

Generated by the game, the map on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is procedural, size 5,000 with seed 496957. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

The name of [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop gives no gather rate. The group limit is 20 players. In pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Population

What is the current population on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

A reading taken now shows 0 players on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop, which has 100 slots. The seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours came at 18:00 UTC, averaging 0 players.

How does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop rank against other Rust servers?

On player hours for the past week, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop sits at #11,125, which puts it inside the top 50% of every ranked server.

Server facts

How reliably does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop stay online?

[GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop is up at the moment. Going by the uptime figure it reports, it restarted about 2 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 168, or 100% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop perform under load?

Its average server fps over the last 48 hours was 62, and it never dropped below 40. At its highest, it carried 159,101 entities: buildings, deployables and the world's other contents. Memory use peaked at 6,199 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop run from?

A region is not published by [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 138.201.250.71:28015.

Which Rust version is [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop running?

On Windows, [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

2 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 46 hours after the wipe. Until the next wipe the crowd remained above half that peak in 50% of its recent wipes. By day 2 it fell below half in the wipes where it didn't hold.

On what timetable does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop run its wipes?

The force wipe is the only wipe [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop takes, once a month. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 26 days 14 hours. The tags it publishes carry a monthly wipe schedule.

Server tags

What do the server tags on [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop mean?

Tags published by [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp100 (Max players): 100 slots are available; ts20 (Group limit): The team limit is 20; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop appear?

You will find [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

What steps get you onto [GLDM] PVE/Karuza Vehicles/Custom/RaidableBases/Battlepass/Shop?

To join, enter client.connect 138.201.250.71:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts20,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp100
Max players 100 slots are available.
ts20
Group limit The team limit is 20.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.