Station NA-15310 · recording
ThievingRaccoonTest
Online NA 135.148.137.170:60400 checked 6m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,310
- top 69% · #1499 in NA
- Last wipe
- 18d ago
- monthly schedule
- Next wipe
- 7d 0h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 35d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 11 Oct, 11:50 UTC18d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on ThievingRaccoonTest?
ThievingRaccoonTest runs a procedural map of size 3,800 with seed 1, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.
Which settings and rules apply on ThievingRaccoonTest?
You will find no gather rate in the name of ThievingRaccoonTest. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on ThievingRaccoonTest right now?
At this moment, ThievingRaccoonTest records 0 players across 100 slots. The population averaged 0 players over the past week.
How does ThievingRaccoonTest rank against other Rust servers?
ThievingRaccoonTest is #1,499 in North America and #15,310 worldwide on the past week's player hours, within the top 69% of ranked servers.
Server facts
How reliably does ThievingRaccoonTest stay online?
Right now, you can reach ThievingRaccoonTest. The uptime it reports puts its last restart about 37 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.
How well does ThievingRaccoonTest perform under load?
Its average server fps over the last 48 hours was 232, and it never dropped below 212. At its highest, it carried 54,748 entities: buildings, deployables and the world's other contents. It reached a ceiling of 7,648 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is ThievingRaccoonTest hosted?
With its NA tag, ThievingRaccoonTest lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 135.148.137.170:60400 is the address it uses.
Which Rust version is ThievingRaccoonTest running?
Rust network protocol 2635 and build 168909 on Linux is what ThievingRaccoonTest runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on ThievingRaccoonTest?
The recent wipes averaged a busiest count of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
How often does ThievingRaccoonTest wipe, and on which days?
The force wipe is the only wipe ThievingRaccoonTest takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. It has run its current world for 18 days 6 hours. Its tags state a monthly wipe schedule.
Tags
What do the server tags on ThievingRaccoonTest mean?
Tags published by ThievingRaccoonTest and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does ThievingRaccoonTest appear?
You will find ThievingRaccoonTest on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
What steps get you onto ThievingRaccoonTest?
Enter client.connect 135.148.137.170:60400 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.