Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h23 48 h

Station XX-3910 · recording

VoidOrder_PVEServer

Online 131.129.135.38:28015 checked 2h ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 30
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 12
Rank
#3,910
top 18%
Last wipe
25d ago
monthly schedule
Next wipe
7d 23h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-3910 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 30 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k5 Oct10 Oct14 Oct19 Oct23 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 53 on average
45/ 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average
40/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
32/ 200
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 35 on average
45/ 200
[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 EA · groups of 8+ · monthly · 35 on average
35/ 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
23/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on VoidOrder_PVEServer?

The procedural map on VoidOrder_PVEServer is size 4,500 with seed 1234567, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on VoidOrder_PVEServer?

You will find no gather rate in the name of VoidOrder_PVEServer. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on VoidOrder_PVEServer?

A reading taken now shows 0 players on VoidOrder_PVEServer, which has 30 slots. Across seven days this server recorded an average of 1 players and a peak of 12.

How does VoidOrder_PVEServer rank against other Rust servers?

On player hours for the past week, VoidOrder_PVEServer sits at #3,910, which puts it inside the top 18% of every ranked server.

Operator and location

How reliably does VoidOrder_PVEServer stay online?

VoidOrder_PVEServer is up at the moment. The uptime it reports puts its last restart about 4 days 5 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. 5 October 2026 is when Rust Server Trends first recorded it.

How well does VoidOrder_PVEServer perform under load?

Across the last 48 hours it averaged 93 server fps, with a floor of 80. At its highest, it carried 141,323 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,418 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is VoidOrder_PVEServer hosted?

A region is not published by VoidOrder_PVEServer. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 131.129.135.38:28015 is the address it uses.

Which Rust version is VoidOrder_PVEServer running?

Rust network protocol 2635 and build 168909 on Windows is what VoidOrder_PVEServer runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does VoidOrder_PVEServer run its wipes?

An estimate from the force wipe gives VoidOrder_PVEServer's next wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 25 days 11 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.

Server tags

What do the server tags on VoidOrder_PVEServer mean?

Tags published by VoidOrder_PVEServer and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does VoidOrder_PVEServer appear?

These Rust Server Trends lists include VoidOrder_PVEServer: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

How do you connect to VoidOrder_PVEServer?

You can connect by pressing F1 in Rust and typing client.connect 131.129.135.38:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://x.com/s_darts0425.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp30
Max players Slots: 30.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.