Rust Server TrendsSeismic network · station log
Recording Stations11,653 Players49,451 Active3,194 Wipes · 3 h110 48 h

Station XX-7873 · recording

Insidious RSA

Online 129.232.154.35:28135 checked 8m ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#7,873
top 35%
Last wipe
26d ago
monthly schedule
Next wipe
8d 9h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-7873 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Mon 16:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75110:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe · high confidence

wipe-day peak
4players, last three wipes

Coming wipes

  1. 8d 9hThu 5 Nov, 19:00 UTCFW
  2. 36d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 43 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 18:07 UTC FW26d ago M0.5rising 4 – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 52 on average
30/ 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average
24/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
25/ 200
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 36 on average
26/ 200
[坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼 EA · groups of 8+ · monthly · 35 on average
37/ 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 35 on average
0/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Insidious RSA?

Generated by the game, the map on Insidious RSA is procedural and size 3,500.

Which settings and rules apply on Insidious RSA?

The name of Insidious RSA gives no gather rate. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on Insidious RSA right now?

0 of the 50 slots on Insidious RSA are filled right now. Across seven days this server recorded an average of 0 players and a peak of 2. The busiest point in the last 48 hours came at 16:00 UTC, averaging 1 players.

How does Insidious RSA rank against other Rust servers?

Over the last seven days, Insidious RSA recorded enough player hours to reach #7,873 worldwide, placing it in the top 35% of all ranked servers.

Operator and location

How reliably does Insidious RSA stay online?

As recorded now, Insidious RSA is running. Its reported uptime points to a restart about 6 hours ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Insidious RSA perform under load?

Across the last 48 hours it averaged 49 server fps, with a floor of 27. Buildings, deployables and all the rest of the world's entities brought it to a high of 108,395. It reached a ceiling of 3,096 MB of memory. Low fps together with a growing entity count is what players experience as lag.

Which region does Insidious RSA run from?

No region is published by Insidious RSA. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 129.232.154.35:28135.

What build of Rust does Insidious RSA use?

Rust network protocol 2635 and build 168909 on Windows is what Insidious RSA runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Insidious RSA?

4 players, on average, was the busiest crowd at its recent wipes. 43 hours after the latest wipe, the crowd peaked.

How often does Insidious RSA wipe, and on which days?

Once a month Insidious RSA wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 26 days 15 hours. Its tags state a monthly wipe schedule.

Lists and tags

What do the server tags on Insidious RSA mean?

The game's server browser reads the tags Insidious RSA publishes: gmvanilla (Game mode): Survival in vanilla mode; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Insidious RSA appear?

These Rust Server Trends lists include Insidious RSA: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

What steps get you onto Insidious RSA?

To join, enter client.connect 129.232.154.35:28135 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://discord.com/invite/XbxEJ8FQMr.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla mode.
mp50
Max players 50 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.