Rust Server TrendsSeismic network · station log
Recording Stations11,855 Players100,368 Active3,884 Wipes · 3 h533 48 h

Station OC-10300 · no signal

State of Flux | Test Server

Offline OC 125.236.230.198:28038 checked 15h ago

moddedcarbonpve
Connect
Players now
0/ 5
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#10,300
top 46% · #160 in OC
Last wipe
2d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station OC-10300 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 5 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123421:0003:0009:0015:0022:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304021:0003:0009:0015:0022:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 46% of all ranked servers, top 75% in OC. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Tue 27 Oct, 07:04 UTC2d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons OC · no group limit · biweekly · 36 on average
20/ 2000
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing OC · groups of 8+ · monthly · 13 on average
1/ 200
[AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing OC · groups of 8+ · monthly · 9 on average
2/ 200
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event OC · groups of 8+ · monthly · 7 on average
2/ 100
Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] OC · groups of 8+ · weekly · 4 on average
1/ 30
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| OC · groups of 8+ · monthly · 2 on average
0/ 50
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on State of Flux | Test Server?

The procedural map on State of Flux | Test Server is size 5,000 with seed 2147483647, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Test Server.

Which settings and rules apply on State of Flux | Test Server?

The name of State of Flux | Test Server gives no gather rate. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on State of Flux | Test Server right now?

No players are recorded on State of Flux | Test Server at this moment; it is offline, and the last sighting was 15 hours ago. Across seven days this server recorded an average of 0 players and a peak of 1.

How does State of Flux | Test Server rank against other Rust servers?

The last seven days of player hours place State of Flux | Test Server at #10,300, in the top 46% of all ranked servers and #160 in Oceania.

Operator and location

How reliably does State of Flux | Test Server stay online?

No contact with State of Flux | Test Server right now, and the last recorded contact was 15 hours ago. Its reported uptime points to a restart about 45 hours ago. Of the 168 hours in the last 7 full days, it was up for 54, or 32% of the time. On 4 October 2026 it was recorded for the first time by Rust Server Trends.

How well does State of Flux | Test Server perform under load?

The 48-hour average is 30 server fps; 15 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 168,552. It reached a ceiling of 5,760 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is State of Flux | Test Server hosted?

In Oceania State of Flux | Test Server lists itself, with the tag OC. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 125.236.230.198:28038.

Which Rust version is State of Flux | Test Server running?

State of Flux | Test Server is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on State of Flux | Test Server?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

How often does State of Flux | Test Server wipe, and on which days?

On record so far are too few of State of Flux | Test Server's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 2 days 13 hours is how long the current world has been running.

Server tags

What do the server tags on State of Flux | Test Server mean?

The game's server browser reads the tags State of Flux | Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; OC (Oceania): In the server browser it appears under Oceania. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does State of Flux | Test Server appear?

You will find State of Flux | Test Server on the following Rust Server Trends lists: Oceania Rust servers, live, Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How to join

What steps get you onto State of Flux | Test Server?

To join, enter client.connect 125.236.230.198:28038 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. https://sofgame.zone is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,OC,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players Slots: 5.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Region

OC
Oceania In the server browser it appears under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.