Station OC-5715 · recording
Miaka's Testground - Private
Online OC 125.236.211.240:28027 checked 8m ago
- Players now
- 0/ 20
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,715
- top 26% · #126 in OC
- Last wipe
- 15h ago
- biweekly schedule
- Next wipe
- 7d 19h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 20 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 19:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, top 61% in OC. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
- usual gap
- 2 daysbetween real wipes
- on rhythm
- 25%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 67%else halves by day 6
Coming wipes
- 7d 19hThu 5 Nov, 19:00 UTCFW
- 13d 8hWed 11 Nov, 07:43 UTC
- 27d 8hWed 25 Nov, 07:43 UTC
- 35d 19hThu 3 Dec, 19:00 UTCFW
- 41d 8hWed 9 Dec, 07:43 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 07:43 UTC15h ago | – | – | – | – | running | 0 |
| Thu 15 Oct, 08:38 UTC13d ago | M0.0■steady | 1 | halved by day 6 | 13 days | 1 | |
| Wed 14 Oct, 00:14 UTC14d ago | M0.0▲rising | 1 | – | 1.4 days | 0 | |
| Thu 1 Oct, 20:28 UTC FW27d ago | M0.0■steady | 0 | – | 12.2 days | 0 | |
| Tue 29 Sep, 20:23 UTC29d ago | M0.0■steady | 1 | held half | 2 days | 1 | |
| Sun 27 Sep, 19:45 UTC31d ago | M0.0▲rising | 1 | held half | 2 days | 0 | |
| Sun 27 Sep, 02:35 UTC31d ago | M0.0▲rising | 1 | – | 0.7 days | 0 | |
| Sat 26 Sep, 19:37 UTC32d ago | M0.0▲rising | 1 | – | 0.3 days | 0 | |
| Wed 23 Sep, 00:52 UTC35d ago | M0.0▲rising | 1 | halved by day 1 | 3.8 days | 0 | |
| Fri 18 Sep, 11:36 UTC40d ago | M0.0■steady | 0 | – | 4.6 days | 0 | |
| Thu 17 Sep, 09:57 UTC41d ago | M0.0▲rising | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Miaka's Testground - Private?
The procedural map on Miaka's Testground - Private is size 4,500 with seed 1722427781, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Miaka's Testground - Private?
No gather rate appears in the name of Miaka's Testground - Private. Groups hold up to 8 players, which is the default for the game. In pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Miaka's Testground - Private?
At this moment, Miaka's Testground - Private records 0 players across 20 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2. The busiest point in the last 48 hours came at 04:00 UTC, averaging 1 players.
How does Miaka's Testground - Private rank against other Rust servers?
The last seven days of player hours place Miaka's Testground - Private at #5,715, in the top 26% of all ranked servers and #126 in Oceania.
Server details
How reliably does Miaka's Testground - Private stay online?
As recorded now, Miaka's Testground - Private is running. The uptime it reports puts its last restart about 6 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Miaka's Testground - Private perform under load?
The 48-hour average is 45 server fps; 45 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 134,261. It reached a ceiling of 3,584 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Miaka's Testground - Private hosted?
In Oceania Miaka's Testground - Private lists itself, with the tag OC. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 125.236.211.240:28027.
Which Rust version is Miaka's Testground - Private running?
On Linux, Miaka's Testground - Private runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Miaka's Testground - Private?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. Until the next wipe the crowd remained above half that peak in 67% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 6.
On what timetable does Miaka's Testground - Private run its wipes?
Its schedule cannot be confirmed, as too few of Miaka's Testground - Private's wipes are on record; the prediction follows its tag instead. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 15 hours. Every two weeks it wipes, according to the schedule in its tags.
Lists and tags
What do the server tags on Miaka's Testground - Private mean?
The game's server browser reads the tags Miaka's Testground - Private publishes: gmrust (Game mode): You'll find standard Rust survival here; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^b (Biweekly): A wipe comes every second week; ^p (PvE): There's no player combat; the world provides the threat; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; OC (Oceania): Oceania is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Miaka's Testground - Private appear?
The Rust Server Trends lists that take in Miaka's Testground - Private are: Oceania Rust servers, live, Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
How to join
What steps get you onto Miaka's Testground - Private?
Enter client.connect 125.236.211.240:28027 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. You can find its website at https://www.millarsoft.co.nz/rust/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
