Station NA-2610 · recording
Pandemic PvE - Practically Complete PvE Protection
Online NA 115.42.46.218:28035 checked 11m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 7
- Rank
- #2,610
- top 12% · #425 in NA
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 2h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Wed 02:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
- wipe-day peak
- 12players, last three wipes
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 12, 8 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:59 UTC FW27d ago | M1.0▲rising | 12 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Pandemic PvE - Practically Complete PvE Protection?
Pandemic PvE - Practically Complete PvE Protection runs a procedural map of size 4,500 with seed 809082222, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Pandemic PvE - Practically Complete PvE Protection?
You will find no gather rate in the name of Pandemic PvE - Practically Complete PvE Protection. Up to 12 players can be in a group. roleplay is the game mode, roleplay rules with towns and jobs. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Pandemic PvE - Practically Complete PvE Protection right now?
0 of the 50 slots on Pandemic PvE - Practically Complete PvE Protection are filled right now. Across seven days this server recorded an average of 1 players and a peak of 7. Averaged over the last 48 hours, the busiest hour was 01:00 UTC at 3 players.
How does Pandemic PvE - Practically Complete PvE Protection rank against other Rust servers?
The last seven days of player hours place Pandemic PvE - Practically Complete PvE Protection at #2,610, in the top 12% of all ranked servers and #425 in North America.
Operator and location
How reliably does Pandemic PvE - Practically Complete PvE Protection stay online?
Pandemic PvE - Practically Complete PvE Protection is up at the moment. Going by the uptime figure it reports, it restarted about 50 minutes ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Does Pandemic PvE - Practically Complete PvE Protection hold a steady tick rate?
Its average server fps over the last 48 hours was 80, and it never dropped below 54. At its highest, it carried 167,814 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,910 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does Pandemic PvE - Practically Complete PvE Protection run from?
The NA tag is how Pandemic PvE - Practically Complete PvE Protection lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 115.42.46.218:28035.
Which Rust version is Pandemic PvE - Practically Complete PvE Protection running?
On Windows, Pandemic PvE - Practically Complete PvE Protection runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Pandemic PvE - Practically Complete PvE Protection?
The recent wipes averaged a busiest count of 12 players. 8 hours into the latest wipe, the crowd reached its peak.
On what timetable does Pandemic PvE - Practically Complete PvE Protection run its wipes?
Once a month Pandemic PvE - Practically Complete PvE Protection wipes, at the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 22 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.
Lists and tags
What do the server tags on Pandemic PvE - Practically Complete PvE Protection mean?
These are the tags Pandemic PvE - Practically Complete PvE Protection publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts12 (Group limit): Each team can hold up to 12; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^r (Roleplay): This is a roleplay server; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Pandemic PvE - Practically Complete PvE Protection appear?
The Rust Server Trends lists that take in Pandemic PvE - Practically Complete PvE Protection are: Modded Rust servers, tracked live, Rust PvE servers, Rust roleplay server trends and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How to join
What steps get you onto Pandemic PvE - Practically Complete PvE Protection?
You can connect by pressing F1 in Rust and typing client.connect 115.42.46.218:28035 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://www.youtube.com/@PandemicPvE?cbrd=1&ucbcb=1.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.