Rust Server TrendsSeismic network · station log
Recording Stations11,624 Players37,278 Active2,941 Wipes · 3 h100 48 h

Station XX-15419 · no signal

My Local Rust Server

Offline 110.168.13.233:28015 checked 4d ago

monthly wipes moddedoxidepvepremium
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,419
top 69%
Last wipe
25d ago
monthly schedule
Next wipe
8d 12h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15419 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe · high confidence

usual gap
12.7 daysbetween real wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 8d 12hThu 5 Nov, 19:00 UTCFW
  2. 36d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 2 OctSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 20:19 UTC25d ago M0.0steady 1 – running 1
Sun 20 Sep, 03:06 UTC38d ago M0.0rising 1 held half 12.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 51 on average
40/ 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average
25/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
40/ 200
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 36 on average
16/ 200
[坚果PVE]宗门师徒/死亡不掉/技能强化/养殖钓鱼 EA · groups of 8+ · monthly · 36 on average
43/ 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
33/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on My Local Rust Server?

My Local Rust Server uses a procedural map, which the game generates.

Which settings and rules apply on My Local Rust Server?

The name of My Local Rust Server gives no gather rate. Groups hold up to 8 players, which is the default for the game. It plays in pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Joining is limited to players who have Rust's premium status. VAC, Valve's anti-cheat, is switched off.

Live population

How many players are recorded on My Local Rust Server right now?

A reading taken now finds My Local Rust Server offline; the most recent activity was 4 days 2 hours ago. The population averaged 0 players over the past week.

How does My Local Rust Server rank against other Rust servers?

On player hours for the past week, My Local Rust Server sits at #15,419, which puts it inside the top 69% of every ranked server.

Server facts

How reliably does My Local Rust Server stay online?

As recorded now, My Local Rust Server is not reachable, the last contact having been 4 days 2 hours ago. 4 of 168 hours in the last 7 full days were up time, 2% of the total. 15 September 2026 is when Rust Server Trends first recorded it.

Which region does My Local Rust Server run from?

No region is published by My Local Rust Server. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 110.168.13.233:28015.

What build of Rust does My Local Rust Server use?

My Local Rust Server is running Rust network protocol 2635 and build 168909 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on My Local Rust Server?

The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 0 hours after the wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does My Local Rust Server wipe, and on which days?

The force wipe is the only wipe My Local Rust Server takes, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. It has run its current world for 25 days 10 hours. The tags it publishes carry a monthly wipe schedule.

Tags

What do the server tags on My Local Rust Server mean?

The game's server browser reads the tags My Local Rust Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^p (PvE): The danger comes from the world, not from other players; ^q (Premium): Joining is limited to players who have Rust's premium status; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does My Local Rust Server appear?

These Rust Server Trends lists include My Local Rust Server: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE and Premium; Server tag: Monthly ^m, PvE ^p, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

What steps get you onto My Local Rust Server?

To join, enter client.connect 110.168.13.233:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. Joining is limited to players who have Rust's premium status.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^p,gmrust,cs168909,^q,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build It runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^q
Premium Joining is limited to players who have Rust's premium status.
^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.