Rust Server TrendsSeismic network · station log
Recording Stations11,701 Players41,011 Active3,012 Wipes · 3 h94 48 h

Station NA-8462 · recording

Rust Gaming Nation | Achievement Unlock | PvE

Online NA 104.143.3.5:30015 checked 10m ago

monthly wipes moddedcarbonpve
Connect
Players now
0/ 101
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#8,462
top 38% · #1192 in NA
Last wipe
5d ago
monthly schedule
Next wipe
1d 12h
Fri 30 Oct, 14:35 UTC
Seismic record · station NA-8462 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 101 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020002:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers, top 64% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 14:35 UTC, in 1d 12h. Every Friday at 14:35 UTC · high confidence

usual gap
7 daysbetween real wipes
on rhythm
83%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
25%else halves by day 4

Coming wipes

  1. 1d 12hFri 30 Oct, 14:35 UTC
  2. 7d 17hThu 5 Nov, 19:00 UTCFW
  3. 8d 12hFri 6 Nov, 14:35 UTC
  4. 15d 12hFri 13 Nov, 14:35 UTC
  5. 22d 12hFri 20 Nov, 14:35 UTC
  6. 29d 12hFri 27 Nov, 14:35 UTC
  7. 35d 17hThu 3 Dec, 19:00 UTCFW
  8. 36d 12hFri 4 Dec, 14:35 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 23 Oct, 14:35 UTC5d ago M0.3rising 2 – running 0
Fri 16 Oct, 13:46 UTC12d ago M0.0rising 1 halved by day 4 7 days 0
Fri 9 Oct, 13:54 UTC19d ago M0.6rising 4 halved by day 4 7 days 0
Wed 7 Oct, 11:40 UTC21d ago M0.0rising 1 held half 2.1 days 0
Thu 1 Oct, 18:09 UTC FW27d ago M0.0steady 0 – 5.7 days 0
Fri 25 Sep, 15:18 UTC33d ago M0.3rising 2 halved by day 2 6.1 days 0
Fri 18 Sep, 14:08 UTC40d ago M0.0rising 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average
67/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
40/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
47/ 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 32 on average
78/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average
25/ 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average
11/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Rust Gaming Nation | Achievement Unlock | PvE?

The procedural map on Rust Gaming Nation | Achievement Unlock | PvE is size 5,000 with seed 258685, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Rust Gaming Nation | Achievement Unlock | PvE?

No gather rate appears in the name of Rust Gaming Nation | Achievement Unlock | PvE. At the game's default, groups can have up to 8 players. It plays in pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Rust Gaming Nation | Achievement Unlock | PvE right now?

A reading taken now shows 0 players on Rust Gaming Nation | Achievement Unlock | PvE, which has 101 slots. The seven-day average is 0 players, with a peak of 2.

How does Rust Gaming Nation | Achievement Unlock | PvE rank against other Rust servers?

The last seven days of player hours place Rust Gaming Nation | Achievement Unlock | PvE at #8,462, in the top 38% of all ranked servers and #1,192 in North America.

Server facts

How reliably does Rust Gaming Nation | Achievement Unlock | PvE stay online?

Rust Gaming Nation | Achievement Unlock | PvE is up at the moment. Going by the uptime figure it reports, it restarted about 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 165, or 98% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Rust Gaming Nation | Achievement Unlock | PvE perform under load?

Across the last 48 hours it averaged 82 server fps, with a floor of 56. Buildings, deployables and all the rest of the world's entities brought it to a high of 143,580. Its highest memory use was 4,516 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Rust Gaming Nation | Achievement Unlock | PvE run from?

The NA tag is how Rust Gaming Nation | Achievement Unlock | PvE lists itself in North America. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 104.143.3.5:30015.

Which Rust version is Rust Gaming Nation | Achievement Unlock | PvE running?

On Linux, Rust Gaming Nation | Achievement Unlock | PvE runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on Rust Gaming Nation | Achievement Unlock | PvE?

The recent wipes averaged a busiest count of 2 players. The peak on the most recent wipe came 4 hours after the wipe. Half that peak was held until the next wipe in 25% of its recent wipes. It fell under half by day 4 in the wipes where it didn't hold.

On what timetable does Rust Gaming Nation | Achievement Unlock | PvE run its wipes?

At Rust Gaming Nation | Achievement Unlock | PvE the wipes follow a every Friday at 14:35 UTC rhythm. The date of its next wipe is Friday 30 October at 14:35 UTC. 5 days 11 hours is how long the current world has been running. The tags it publishes carry a monthly wipe schedule.

Lists and tags

What do the server tags on Rust Gaming Nation | Achievement Unlock | PvE mean?

These are the tags Rust Gaming Nation | Achievement Unlock | PvE publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp101 (Max players): 101 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): You won't fight other players here; the world is what threatens you; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): The server browser files it under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Rust Gaming Nation | Achievement Unlock | PvE appear?

These Rust Server Trends lists include Rust Gaming Nation | Achievement Unlock | PvE: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Join the server

How do you connect to Rust Gaming Nation | Achievement Unlock | PvE?

You can connect by pressing F1 in Rust and typing client.connect 104.143.3.5:30015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://www.rust-gaming-nation.com/.

Instrument codes

Server tags

what each one means

Published as mp101,ptrak,$r?,v2635,^z,^y,^m,NA,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp101
Max players 101 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.