Rust Server TrendsSeismic network · station log
Recording Stations11,685 Players51,425 Active3,180 Wipes · 3 h127 48 h

Station NA-2653 · recording

Ironville Junction PVE Raidable Bases Convoy

Online NA 104.129.133.199:28029 checked 8m ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 6
Rank
#2,653
top 12% · #431 in NA
Last wipe
27d ago
monthly schedule
Next wipe
7d 9h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-2653 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Tue 16:00 UTC
Peak · 48 h
3most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0123410:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

01020304010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence

wipe-day peak
5players, last three wipes

Coming wipes

  1. 7d 9hThu 5 Nov, 19:00 UTCFW
  2. 35d 9hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 47 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 1 Oct, 20:04 UTC FW27d ago M0.7rising 5 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average
29/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average
24/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
11/ 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 34 on average
59/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average
2/ 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average
5/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Ironville Junction PVE Raidable Bases Convoy?

A custom map of size 4,300 runs on Ironville Junction PVE Raidable Bases Convoy, with its file published for download from this page.

Which settings and rules apply on Ironville Junction PVE Raidable Bases Convoy?

The name of Ironville Junction PVE Raidable Bases Convoy gives no gather rate. At the game's default, groups can have up to 8 players. In pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Ironville Junction PVE Raidable Bases Convoy right now?

0 of the 200 slots on Ironville Junction PVE Raidable Bases Convoy are filled right now. The seven-day average is 1 players, with a peak of 6. Averaged over the last 48 hours, the busiest hour was 20:00 UTC at 3 players.

How does Ironville Junction PVE Raidable Bases Convoy rank against other Rust servers?

The last seven days of player hours place Ironville Junction PVE Raidable Bases Convoy at #2,653, in the top 12% of all ranked servers and #431 in North America.

Server details

How reliably does Ironville Junction PVE Raidable Bases Convoy stay online?

Right now, you can reach Ironville Junction PVE Raidable Bases Convoy. The uptime it reports puts its last restart about 2 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Ironville Junction PVE Raidable Bases Convoy perform under load?

Across the last 48 hours it averaged 20 server fps, with a floor of 5. The world held up to 160,915 entities at its peak, buildings and deployables included. Memory use peaked at 4,995 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Ironville Junction PVE Raidable Bases Convoy run from?

The NA tag is how Ironville Junction PVE Raidable Bases Convoy lists itself in North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 104.129.133.199:28029.

What build of Rust does Ironville Junction PVE Raidable Bases Convoy use?

On Linux, Ironville Junction PVE Raidable Bases Convoy runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on Ironville Junction PVE Raidable Bases Convoy?

5 players, on average, was the busiest crowd at its recent wipes. 47 hours into the latest wipe, the crowd reached its peak.

How often does Ironville Junction PVE Raidable Bases Convoy wipe, and on which days?

At the force wipe each month Ironville Junction PVE Raidable Bases Convoy wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 27 days 13 hours. The tags it publishes carry a monthly wipe schedule.

Tags

What do the server tags on Ironville Junction PVE Raidable Bases Convoy mean?

Tags published by Ironville Junction PVE Raidable Bases Convoy and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp200 (Max players): The server has 200 slots; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; modded (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): In the server browser it appears under North America; rustmaps (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; oxidation (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Ironville Junction PVE Raidable Bases Convoy appear?

The Rust Server Trends lists that take in Ironville Junction PVE Raidable Bases Convoy are: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

How do you connect to Ironville Junction PVE Raidable Bases Convoy?

Enter client.connect 104.129.133.199:28029 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,rustmaps,^o^z,modded,oxidation

Game

gmrust
Game mode Survival in standard Rust.
mp200
Max players The server has 200 slots.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America In the server browser it appears under North America.

Other

rustmaps
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.
oxidation
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.