Rust Server TrendsSeismic network · station log
Recording Stations11,736 Players50,841 Active3,279 Wipes · 3 h115 48 h

Station OC-10476 · recording

Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base

Online OC 103.193.80.111:28080 checked 12m ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#10,476
top 47% · #160 in OC
Last wipe
21d ago
monthly schedule
Next wipe
7d 18h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station OC-10476 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 47% of all ranked servers, top 78% in OC. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

usual gap
4.9 daysbetween real wipes
on rhythm
33%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 7d 18hThu 5 Nov, 19:00 UTCFW
  2. 35d 18hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Wed 7 OctFri 2 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 47 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 7 Oct, 05:31 UTC21d ago M0.3rising 2 – running 0
Fri 2 Oct, 08:03 UTC26d ago M0.3rising 2 held half 4.9 days 0
Thu 1 Oct, 06:01 UTC27d ago M0.0rising 1 – 1.1 days 0
Mon 14 Sep, 22:06 UTC44d ago M0.0steady 0 – 16.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing OC · groups of 8+ · monthly · 14 on average
5/ 200
[AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing OC · groups of 8+ · monthly · 10 on average
4/ 200
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event OC · groups of 8+ · monthly · 8 on average
2/ 100
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| OC · groups of 8+ · monthly · 2 on average
1/ 50
State of Flux | PVE | Kits | Events | +More OC · groups of 8+ · monthly · 1 on average
0/ 40
[AU] BB Rust PvE | Relaxed Community | Beginner to Pro Welcome OC · groups of 8+ · monthly · 4 on average
4/ 50
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?

Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base runs a procedural map of size 6,000 with seed 481981, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. Its map carries the name Custom Map.

Which settings and rules apply on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?

The name of Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base gives no gather rate. Groups hold up to 8 players, which is the default for the game. In pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base right now?

At this moment, Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base records 0 players across 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2.

How does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base rank against other Rust servers?

For player hours across the last seven days, Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base takes #10,476 overall and #160 in Oceania, inside the top 47% of all ranked servers.

Operator and location

How reliably does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base stay online?

As recorded now, Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base is running. Its reported uptime points to a restart about 7 hours ago. Of the 168 hours in the last 7 full days, it was up for 144, or 86% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base perform under load?

The 48-hour average is 91 server fps; 63 is the lowest observed. At its highest, it carried 254,054 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,819 MB. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base run from?

The OC tag is how Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base lists itself in Oceania. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 103.193.80.111:28080.

What build of Rust does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base use?

Rust network protocol 2634 and build 167231 on Windows is what Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?

On average, the busiest point of its recent wipes drew 2 players. 47 hours after the latest wipe, the crowd peaked. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

How often does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base wipe, and on which days?

At the force wipe each month Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base wipes, and at no other time. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 21 days 15 hours. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base mean?

Tags published by Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167231 (Build): Game build: 167231; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; OC (Oceania): In the server browser it appears under Oceania. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base appear?

You will find Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base on the following Rust Server Trends lists: Oceania Rust servers, live, Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

How do you connect to Launch Day - Just Survive Australia PVE|Kits|Shop|Raidable Base?

You can connect by pressing F1 in Rust and typing client.connect 103.193.80.111:28080 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://discord.com/invite/kuruA7cmqg is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,OC,^p,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit This uses the game default of 8 per team.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167231
Build Game build: 167231.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly Wipes happen monthly, at the same time as Facepunch's force wipe.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

OC
Oceania In the server browser it appears under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.