Rust Server TrendsSeismic network · station log
Recording Stations11,795 Players71,386 Active3,684 Wipes · 3 h118 48 h

Station NA-9404 · recording

[PVE] Man VS Wild

Online NA 97.102.153.245:28015 checked 7m ago

monthly wipes moddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#9,404
top 42% · #1248 in NA
Last wipe
27d ago
monthly schedule
Next wipe
7d 21h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station NA-9404 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123422:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02040608022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

wipe-day peak
2players, last three wipes

Coming wipes

  1. 7d 21hThu 5 Nov, 19:00 UTCFW
  2. 35d 21hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 29 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sun 18 Oct, 18:30 UTC10d ago M0.3rising 2 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 51 on average
44/ 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 39 on average
32/ 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average
29/ 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 31 on average
43/ 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average
28/ 150
RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! NA · groups of 8+ · monthly · 12 on average
10/ 420
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on [PVE] Man VS Wild?

The procedural map on [PVE] Man VS Wild is size 4,500 with seed 23133243, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on [PVE] Man VS Wild?

You will find no gather rate in the name of [PVE] Man VS Wild. The group limit is 10 players. It plays in pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Population

What is the current population on [PVE] Man VS Wild?

A reading taken now shows 0 players on [PVE] Man VS Wild, which has 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 2.

How does [PVE] Man VS Wild rank against other Rust servers?

[PVE] Man VS Wild is #1,248 in North America and #9,404 worldwide on the past week's player hours, within the top 42% of ranked servers.

Operator and location

How reliably does [PVE] Man VS Wild stay online?

As recorded now, [PVE] Man VS Wild is running. Going by the uptime figure it reports, it restarted about 59 minutes ago. It was up 100% of the time across the last 7 full days: 168 of 168 hours. On 7 October 2026 it was recorded for the first time by Rust Server Trends.

How well does [PVE] Man VS Wild perform under load?

The 48-hour average is 50 server fps; 34 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 120,975. Its highest memory use was 4,067 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does [PVE] Man VS Wild run from?

The NA tag is how [PVE] Man VS Wild lists itself in North America. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 97.102.153.245:28015 is the address it uses.

What build of Rust does [PVE] Man VS Wild use?

On Windows, [PVE] Man VS Wild runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

What does wipe day look like on [PVE] Man VS Wild?

2 players, on average, was the busiest crowd at its recent wipes. 29 hours into the latest wipe, the crowd reached its peak.

How often does [PVE] Man VS Wild wipe, and on which days?

Once a month [PVE] Man VS Wild wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 27 days 1 hours. The tags it publishes carry a monthly wipe schedule.

Lists and tags

What do the server tags on [PVE] Man VS Wild mean?

The game's server browser reads the tags [PVE] Man VS Wild publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp50 (Max players): 50 slots are available; ts10 (Group limit): Teams are capped at 10 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): North America is the region it's listed under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does [PVE] Man VS Wild appear?

These Rust Server Trends lists include [PVE] Man VS Wild: Modded Rust servers, tracked live, Rust PvE servers and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Connecting

How do you connect to [PVE] Man VS Wild?

To join, enter client.connect 97.102.153.245:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://www.paypal.com/paypalme/ManVsWild.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp50
Max players 50 slots are available.
ts10
Group limit Teams are capped at 10 players.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.