Rust Server TrendsSeismic network · station log
Recording Stations11,809 Players80,805 Active3,802 Wipes · 3 h104 48 h

Station XX-11952 · no signal

Custom Aim Train

Offline 91.52.69.194:28015 checked 23d ago

Connect
Players now
2/ 10
20% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#11,952
top 53%
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-11952 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
2of 10 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct7 Oct9 Oct10 Oct12 Oct

Top 53% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
NA | Apex Aim Arena | 1v1 Facecheck FFA Targets NA · groups of 8+ · 4 on average
0/ 16
Q1 - Aim Training / Matchmaking / Facechecks - EU Main EU · groups of 8+ · 4 on average
0/ 16
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun EU · groups of 8+ · 4 on average
0/ 16
0/ 16
PVP Arena | Aimtrain groups of 8+ · 2 on average
1/ 40
MINICOPTER / HELICOPTER TRAINING groups of 8+ · 5 on average
12/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Custom Aim Train?

Custom Aim Train uses a procedural map, which the game generates.

Which settings and rules apply on Custom Aim Train?

No gather rate appears in the name of Custom Aim Train. At the game's default, groups can have up to 8 players. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

What is the current population on Custom Aim Train?

Custom Aim Train is not responding at this moment and is offline, last seen 23 days 18 hours ago.

How does Custom Aim Train rank against other Rust servers?

The last seven days of player hours place Custom Aim Train at #11,952, in the top 53% of all ranked servers.

Operator and location

How reliably does Custom Aim Train stay online?

As recorded now, Custom Aim Train is not reachable, the last contact having been 23 days 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 4 October 2026.

Where in the world is Custom Aim Train hosted?

No region is published by Custom Aim Train. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 91.52.69.194:28015 is the address it uses.

What build of Rust does Custom Aim Train use?

On Windows, Custom Aim Train runs Rust network protocol 2634 and build 166494. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

On what timetable does Custom Aim Train run its wipes?

On record so far are too few of Custom Aim Train's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 27 days 2 hours.

Tags

What do the server tags on Custom Aim Train mean?

The game's server browser reads the tags Custom Aim Train publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Custom Aim Train appear?

These Rust Server Trends lists include Custom Aim Train: Rust aim training servers, live and Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Custom Aim Train?

To join, enter client.connect 91.52.69.194:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.