Station XX-1748 · recording
NA | Apex Aim Arena | 1v1 Facecheck FFA Targets
Online 37.60.224.119:30515 checked 12m ago
- Players now
- 0/ 16
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 3
- peak 5
- Rank
- #1,748
- top 8%
- Last wipe
- 53d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 16 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on NA | Apex Aim Arena | 1v1 Facecheck FFA Targets?
NA | Apex Aim Arena | 1v1 Facecheck FFA Targets runs a procedural map of size 1,000 with seed 1337, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on NA | Apex Aim Arena | 1v1 Facecheck FFA Targets?
No gather rate appears in the name of NA | Apex Aim Arena | 1v1 Facecheck FFA Targets. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is off: VAC, from Valve.
Population
What is the current population on NA | Apex Aim Arena | 1v1 Facecheck FFA Targets?
A reading taken now shows 0 players on NA | Apex Aim Arena | 1v1 Facecheck FFA Targets, which has 16 slots. Averaged across the last seven days the population was 3 players, reaching a peak of 5.
How does NA | Apex Aim Arena | 1v1 Facecheck FFA Targets rank against other Rust servers?
On player hours for the past week, NA | Apex Aim Arena | 1v1 Facecheck FFA Targets sits at #1,748, which puts it inside the top 8% of every ranked server.
Operator and location
How reliably does NA | Apex Aim Arena | 1v1 Facecheck FFA Targets stay online?
NA | Apex Aim Arena | 1v1 Facecheck FFA Targets is up at the moment. The uptime it reports puts its last restart about 6 days 10 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does NA | Apex Aim Arena | 1v1 Facecheck FFA Targets perform under load?
Across the last 48 hours it averaged 9 server fps, with a floor of 4. The world held up to 2,814 entities at its peak, buildings and deployables included. Its highest memory use was 736 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does NA | Apex Aim Arena | 1v1 Facecheck FFA Targets run from?
No region tag comes from NA | Apex Aim Arena | 1v1 Facecheck FFA Targets, though the name points to North America. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 37.60.224.119:30515.
What build of Rust does NA | Apex Aim Arena | 1v1 Facecheck FFA Targets use?
Rust network protocol 2633 and build 163207 on Linux is what NA | Apex Aim Arena | 1v1 Facecheck FFA Targets runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does NA | Apex Aim Arena | 1v1 Facecheck FFA Targets wipe, and on which days?
Too few wipes of NA | Apex Aim Arena | 1v1 Facecheck FFA Targets are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 53 days 22 hours.
Server tags
What do the server tags on NA | Apex Aim Arena | 1v1 Facecheck FFA Targets mean?
Tags published by NA | Apex Aim Arena | 1v1 Facecheck FFA Targets and read by the game's server browser include gmrust (Game mode): The game mode is standard Rust survival; mp16 (Max players): Slots: 16; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs163207 (Build): Game build: 163207; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does NA | Apex Aim Arena | 1v1 Facecheck FFA Targets appear?
The Rust Server Trends lists that take in NA | Apex Aim Arena | 1v1 Facecheck FFA Targets are: Rust aim training servers, live, Rust community servers without the side modes and North America Rust servers. On the server list, the filters it matches are: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connecting
What steps get you onto NA | Apex Aim Arena | 1v1 Facecheck FFA Targets?
You can connect by pressing F1 in Rust and typing client.connect 37.60.224.119:30515 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.