Rust Server TrendsSeismic network · station log
Recording Stations11,891 Players103,453 Active4,007 Wipes · 3 h409 48 h

Station XX-1772 · recording

Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game

Online 37.60.224.119:30315 checked 12m ago

Connect
Players now
0/ 16
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
3
peak 5
Rank
#1,772
top 8%
Last wipe
54d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-1772 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 16 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02.557.51020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
NA | Apex Aim Arena | 1v1 Facecheck FFA Targets NA · groups of 8+ · 3 on average
0/ 16
PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP NA · groups of 8+ · 5 on average
7/ 20
[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 NA · no group limit · 2 on average
5/ 100
The Salt Mines (Official) Solo Only | 2x | NA · groups of 8+ · 2x · monthly · 1 on average
1/ 100
[US] ICEFUSE BATTLEFIELD x1000000000|MYMINI|CLANS|KITS|PVP|FPS NA · groups of 100+ · 1e+09x · weekly · 32 on average
23/ 100
KABOOM 1000X | PVP | LOADOUTS | BACKPACKS | SCRAP | FUN NA · groups of 10+ · 1000x · weekly · 5 on average
4/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game?

Generated by the game, the map on Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game is procedural, size 1,000 with seed 1337. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game?

No gather rate appears in the name of Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game. Groups hold up to 8 players, which is the default for the game. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched off.

Player counts

How many players are recorded on Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game right now?

A reading taken now shows 0 players on Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game, which has 16 slots. Across seven days this server recorded an average of 3 players and a peak of 5.

How does Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game rank against other Rust servers?

The last seven days of player hours place Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game at #1,772, in the top 8% of all ranked servers.

Operator and location

How reliably does Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game stay online?

Right now, you can reach Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game. Going by the uptime figure it reports, it restarted about 6 days 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game hold a steady tick rate?

The 48-hour average is 9 server fps; 7 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 2,764. Its highest memory use was 718 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game hosted?

Its name points to North America, but Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 37.60.224.119:30315.

Which Rust version is Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game running?

On Linux, Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game runs Rust network protocol 2633 and build 163207. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

How often does Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game wipe, and on which days?

On record so far are too few of Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The present world dates from 54 days.

Server tags

What do the server tags on Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game mean?

The game's server browser reads the tags Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game publishes: gmrust (Game mode): The game mode is standard Rust survival; mp16 (Max players): The server has 16 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163207 (Build): It runs game build 163207; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game appear?

These Rust Server Trends lists include Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game: Rust aim training servers, live, Rust community servers without the side modes and North America Rust servers. You will find it under these filters on the server list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Deadshot's Arena | NA | BedWars | Aim Train | Scrim | Gun Game?

To join, enter client.connect 37.60.224.119:30315 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp16
Max players The server has 16 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs163207
Build It runs game build 163207.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.