Rust Server TrendsSeismic network · station log
Recording Stations11,872 Players102,993 Active3,951 Wipes · 3 h555 48 h

Station XX-1769 · recording

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun

Online 37.60.224.119:30415 checked 11m ago

Connect
Players now
0/ 16
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
3
peak 5
Rank
#1,769
top 8%
Last wipe
54d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-1769 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 16 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02.557.51020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Q1 - Aim Training / Matchmaking / Facechecks - EU Main EU · groups of 8+ · 3 on average
0/ 16
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 EU · no group limit · 4 on average
8/ 100
MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN] EU · groups of 8+ · 1e+06x · weekly · 104 on average
134/ 300
AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10 EU · groups of 50+ · 100000x · 63 on average
112/ 200
HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP| EU · groups of 15+ · 1e+09x · 43 on average
81/ 300
BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BRO EU · groups of 100+ · 1e+09x · weekly · 36 on average
49/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

Generated by the game, the map on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is procedural, size 1,000 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

No gather rate appears in the name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. Anti-cheat is off: VAC, from Valve.

Population

How many players are recorded on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun right now?

0 of the 16 slots on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun are filled right now. Across seven days this server recorded an average of 3 players and a peak of 5.

How does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun rank against other Rust servers?

The last seven days of player hours place EU | Deadzone Aimtrain | Facechecks/1v1/Speargun at #1,769, in the top 8% of all ranked servers.

Operator and location

How reliably does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun stay online?

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is up at the moment. Its reported uptime points to a restart about 6 days 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun perform under load?

Across the last 48 hours it averaged 10 server fps, with a floor of 4. The world held up to 2,845 entities at its peak, buildings and deployables included. Memory use peaked at 776 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is EU | Deadzone Aimtrain | Facechecks/1v1/Speargun hosted?

The name of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun points to Europe, even though it publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 37.60.224.119:30415 is the address it uses.

What build of Rust does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun use?

EU | Deadzone Aimtrain | Facechecks/1v1/Speargun is running Rust network protocol 2633 and build 163207 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun wipe, and on which days?

On record so far are too few of EU | Deadzone Aimtrain | Facechecks/1v1/Speargun's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 54 days 1 hours is how long the current world has been running.

Server tags

What do the server tags on EU | Deadzone Aimtrain | Facechecks/1v1/Speargun mean?

These are the tags EU | Deadzone Aimtrain | Facechecks/1v1/Speargun publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp16 (Max players): Slots: 16; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs163207 (Build): The game build is 163207; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does EU | Deadzone Aimtrain | Facechecks/1v1/Speargun appear?

The Rust Server Trends lists that take in EU | Deadzone Aimtrain | Facechecks/1v1/Speargun are: EU Rust servers, Rust aim training servers, live and Rust community servers without the side modes. On the server list, the filters it matches are: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to join

What steps get you onto EU | Deadzone Aimtrain | Facechecks/1v1/Speargun?

Enter client.connect 37.60.224.119:30415 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp16
Max players Slots: 16.
ts8
Group limit This uses the game default of 8 per team.
v2633
Protocol Your game needs to be on protocol 2633 to join.
cs163207
Build The game build is 163207.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.