Rust Server TrendsSeismic network · station log
Recording Stations11,738 Players62,312 Active3,391 Wipes · 3 h192 48 h

Station XX-1706 · recording

Q1 - Aim Training / Matchmaking / Facechecks - EU Main

Online 37.60.224.119:30115 checked 10m ago

Connect
Players now
0/ 16
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
3
peak 6
Rank
#1,706
top 8%
Last wipe
53d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-1706 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 16 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

02.557.51012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun EU · groups of 8+ · 3 on average
0/ 16
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 EU · no group limit · 4 on average
3/ 100
MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN] EU · groups of 8+ · 1e+06x · weekly · 105 on average
152/ 300
AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10 EU · groups of 50+ · 100000x · 62 on average
108/ 200
HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP| EU · groups of 15+ · 1e+09x · 43 on average
39/ 300
BAIDEN RUST X1000000000 |NoLimit|PVP|FUN|KITS|RU|EU|AIM|BED|BRO EU · groups of 100+ · 1e+09x · weekly · 36 on average
55/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

The procedural map on Q1 - Aim Training / Matchmaking / Facechecks - EU Main is size 1,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

No gather rate appears in the name of Q1 - Aim Training / Matchmaking / Facechecks - EU Main. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. Anti-cheat is off: VAC, from Valve.

Live population

What is the current population on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

A reading taken now shows 0 players on Q1 - Aim Training / Matchmaking / Facechecks - EU Main, which has 16 slots. Across seven days this server recorded an average of 3 players and a peak of 6.

How does Q1 - Aim Training / Matchmaking / Facechecks - EU Main rank against other Rust servers?

On player hours for the past week, Q1 - Aim Training / Matchmaking / Facechecks - EU Main sits at #1,706, which puts it inside the top 8% of every ranked server.

Operator and location

How reliably does Q1 - Aim Training / Matchmaking / Facechecks - EU Main stay online?

Right now, you can reach Q1 - Aim Training / Matchmaking / Facechecks - EU Main. Its reported uptime points to a restart about 6 days 5 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Q1 - Aim Training / Matchmaking / Facechecks - EU Main hold a steady tick rate?

Its average server fps over the last 48 hours was 9, and it never dropped below 1. At its highest, it carried 2,859 entities: buildings, deployables and the world's other contents. It reached a ceiling of 715 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Q1 - Aim Training / Matchmaking / Facechecks - EU Main run from?

The name of Q1 - Aim Training / Matchmaking / Facechecks - EU Main points to Europe, even though it publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 37.60.224.119:30115 is the address it uses.

Which Rust version is Q1 - Aim Training / Matchmaking / Facechecks - EU Main running?

Q1 - Aim Training / Matchmaking / Facechecks - EU Main is running Rust network protocol 2633 and build 163207 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does Q1 - Aim Training / Matchmaking / Facechecks - EU Main run its wipes?

Too few wipes of Q1 - Aim Training / Matchmaking / Facechecks - EU Main are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 53 days 17 hours.

Tags

What do the server tags on Q1 - Aim Training / Matchmaking / Facechecks - EU Main mean?

These are the tags Q1 - Aim Training / Matchmaking / Facechecks - EU Main publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp16 (Max players): The server has 16 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Q1 - Aim Training / Matchmaking / Facechecks - EU Main appear?

You will find Q1 - Aim Training / Matchmaking / Facechecks - EU Main on the following Rust Server Trends lists: EU Rust servers, Rust aim training servers, live and Rust community servers without the side modes. On the server list, the filters it matches are: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connecting

How do you connect to Q1 - Aim Training / Matchmaking / Facechecks - EU Main?

You can connect by pressing F1 in Rust and typing client.connect 37.60.224.119:30115 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode You'll find standard Rust survival here.
mp16
Max players The server has 16 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs163207
Build The game build is 163207.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.